dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.

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18-tonne Recovery Half-track

Unarmed support vehicle with high repair speed. • Can Salvage wrecks for resources. • Can recover vehicle wrecks for a cost.

Stats

halftrack_recovery_ak

vehicles

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Sight Range

35

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Speed

6.3

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Acceleration

3.5

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Deceleration

7

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Max Range

0

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Target Size

16

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Capture Multiplier

0

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Decapture Multiplier

0

Vehicle Armor

light halftrack

Vehicle Type
Frontal Armor

frontal

9

Frontal Armor

side

6.75

Frontal Armor

rear

4.5

Abilities

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Support / Select target vehicle

Restore Wrecked Vehicle

Restores a wrecked vehicle into a functional but damaged state.

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Support

Repair

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +16 health per second.

Image for /icons/common/abilities/salvage_recovery_vehicle_us.png}
Support / Select target vehicle

Salvage Wrecked Vehicle

Orders the unit to salvage the target wreck. Grants 30% manpower and 25% fuel of the wreck's original cost upon completion and destroys the wreck.

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Passive

Battlefield Repairs

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

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Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

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Passive

Support Veterancy

Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.

Image for /icons/common/abilities/ability_german_concealing_smoke_sdkfz_251_flak.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

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Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Stats

Costs
time_seconds

30

manpower

250

fuel

30

popcap

6

Hitpoints
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320

320

Upkeep per minute
manpower

9

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 500

  • +25% acceleration and deceleration
vet 2 starvet 2 starvet 2 empty star

XP: 1000

  • +30% rotation rate
vet 3 starvet 3 starvet 3 star

XP: 1500

  • +160 health
  • +7 repair speed

Loadout

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.