dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.

Image for /icons/races/afrika_corps/vehicles/m13_40_ak.png}
Image for /icons/races/german/symbols/m13_40_ger.png}

Carro Armato M13/40 Light Tank

Effective against infantry and vehicles. Can damage tanks when flanking. • Can load armor-piercing rounds to increase weapon penetration.

Stats

m13_40_ak

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

6.6

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

3.5

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

6

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

18

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Vehicle Armor

light tank

Vehicle Type
Frontal Armor

frontal

50

Frontal Armor

side

37.5

Frontal Armor

rear

25

Abilities

Image for /icons/legacy/abilities/ability_german_crew_repair_tiger.png}
Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

Image for /icons/legacy/abilities/ability_aef_hvap_m93_armor_piercing_rounds.png}
Offensive / Timed

Armor-piercing Rounds

Load armor-piercing rounds that increases the unit's weapon penetration.

+33% weapon penetration.

Costs
munition

45

Image for /icons/legacy/commander/cmdr_german_breakthrough.png}
Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

Image for /icons/races/afrika_corps/vehicles/m13_40_ak.png}
Passive

Italian Vanguard

Nearby Italian units improve the effectiveness of the M13/40 . Effects stack with additional units.

+5% reload speed for each unit nearby. Stacks up to a maximum of 30%.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/common/abilities/ability_german_concealing_smoke_sdkfz_251_flak.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Stats

Costs
time_seconds

45

manpower

320

fuel

60

popcap

8

Hitpoints
Image for /icons/common/squad/squad.png}
480

480

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability
  • +25% acceleration and deceleration
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +25% rate of fire
  • +25% rotation rate
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +80 health
  • +25% weapon accuracy
  • +25% weapon penetration

Loadout

1
47mm_cannone_da_47_32_ak
47mm cannone da 47 32 ak

cannon - ballistic weapon

Moving Accuracy Multiplier

0.85

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.075

0.0475

0.035

Rounds per minute (RPM)

14

14

13

Range of Fire

10

20

40

Penetration

75

65

60

Scatter Area

19

35

68

Min.

Max.

Damage

80

80

AoE Radius

-

3

1
breda_38_hull_m13_40_ak
breda 38 hull m13 40 ak

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.35

0.325

0.3

Rounds per minute (RPM)

212

172

143

Range of Fire

7

20

35

Penetration

1

1

1

Scatter Area

22

168

246

Min.

Max.

Damage

4

4

AoE Radius

-

0

1
breda_38_coaxial_m13_40_ak
breda 38 coaxial m13 40 ak

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.35

0.325

0.3

Rounds per minute (RPM)

190

155

130

Range of Fire

7

20

35

Penetration

1

1

1

Scatter Area

22

168

246

Min.

Max.

Damage

3

3

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.