A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Very effective against infantry at short-range. • Takes 25% less damage from all sources. • Can build defenses; high repair speed (12). • Can throw smoke grenades to block line of sight.
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Upgrades the squad with two flamethrowers and wire cutters. Flamethrowers ignore cover and deal area of effect damage that is effective against infantry, buildings, and emplacements.
Can Cut Barbed Wire. Deals Area of Effect damage and ignores cover.
80
Orders the unit to repair the target vehicle, building, emplacement or bridge. Has increased repair rate. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +12 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Destroys a section of barbed wire, enabling access to infantry.
Defuses the selected mine.
Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
45
Throw a smoke grenade at the target location that can obscure line of sight.
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Increases the Line of Sight of infantry when they are near vehicles.
Deploy a Booby Trap on the targeted point that explodes and makes the point more difficult to capture when enemies attempt to capture the sector.
Increases capture and decapture time by +100% for 20 seconds.
45
Guastatori gain suppression resistance and speed bonuses upon entering smoke. When they leave smoke cover, they gain additional combat bonuses.
-30% incoming suppression, +50% speed, and squad is -30% harder to hit for 10 seconds when active.
Guastatori gain suppression resistance and speed bonuses upon entering smoke. When they leave smoke cover, they gain additional combat bonuses.
-30% incoming suppression, +50% speed, and squad is -30% harder to hit for 10 seconds when active.
Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. Assault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. Panzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. Panzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
48
420
10
39
5
630
15
XP: 1200
XP: 3600
XP: 7200
Provides heavy cover.
Free
Blocks infantry and light vehicle movement, but can be crushed by certain light vehicles, medium and heavy vehicles. Cannot be destroyed by wire cutters.
Free
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Free
Bunker armed with a Heavy Machine Gun Team. Can Suppress infantry within its arc of fire.
220
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
50
Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.
Must be manually detonated.
50
Can Heal and Reinforce nearby infantry when out of combat.
Field support / Emplacement
150
15
Can Repair nearby vehicles when out of combat.
Field support / Emplacement
150
15
Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.
Free
Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.
30
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
200
smg - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.55
0.25
0.15
Rounds per minute (RPM)
214
93
20
Range of Fire
10
15
35
Penetration
1
1
1
Scatter Area
23
40
75
Min.
Max.
Damage
5
5
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.