dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.

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Guastatori Squad

Very effective against infantry at short-range. • Takes 25% less damage from all sources. • Can build defenses; high repair speed (12). • Can throw smoke grenades to block line of sight.

Stats

guastatori_ak

infantry

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Sight Range

35

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1.25

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Decapture Multiplier

1

Upgrades

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Lanciafiamme Model 40

Upgrades the squad with two flamethrowers and wire cutters. Flamethrowers ignore cover and deal area of effect damage that is effective against infantry, buildings, and emplacements.

Can Cut Barbed Wire. Deals Area of Effect damage and ignores cover.

Costs
munition

80

Abilities

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Support

Advanced Repairs

Orders the unit to repair the target vehicle, building, emplacement or bridge. Has increased repair rate. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +12 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

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Support / Select target barbed wire

Wire Cutters

Destroys a section of barbed wire, enabling access to infantry.

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Support / Select enemy mine

Defuse Mine

Defuses the selected mine.

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Offensive / Select target position

Satchel Charge

Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.

Costs
munition

45

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Offensive / Select target position

Smoke Grenade

Throw a smoke grenade at the target location that can obscure line of sight.

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Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

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Passive

Force Recon

Increases the Line of Sight of infantry when they are near vehicles.

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Defensive / Select friendly territory point

Booby Trap Territory

Deploy a Booby Trap on the targeted point that explodes and makes the point more difficult to capture when enemies attempt to capture the sector.

Increases capture and decapture time by +100% for 20 seconds.

Costs
munition

45

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Passive

T.35 Gas Masks

Guastatori gain suppression resistance and speed bonuses upon entering smoke. When they leave smoke cover, they gain additional combat bonuses.

-30% incoming suppression, +50% speed, and squad is -30% harder to hit for 10 seconds when active.

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Passive

T.35 Gas Masks

Guastatori gain suppression resistance and speed bonuses upon entering smoke. When they leave smoke cover, they gain additional combat bonuses.

-30% incoming suppression, +50% speed, and squad is -30% harder to hit for 10 seconds when active.

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Support / Select target wreck

Plunder

Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. Assault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. Panzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. Panzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.

Stats

Costs
time_seconds

48

manpower

420

popcap

10

Reinforce
cost

39

time

5

Hitpoints
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105
105
105
105
105
105

630

Upkeep per minute
manpower

15

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +20% harder to hit
  • +25% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +25 health
  • +25% weapon accuracy

Can construct

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Defensive structure

Sandbag Wall

Provides heavy cover.

Costs

Free

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Defensive structure

Reinforced Barbed Wire Fence

Blocks infantry and light vehicle movement, but can be crushed by certain light vehicles, medium and heavy vehicles. Cannot be destroyed by wire cutters.

Costs

Free

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Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.

Costs

Free

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Anti-infantry / Emplacement

Machine Gun Bunker

Bunker armed with a Heavy Machine Gun Team. Can Suppress infantry within its arc of fire.

Costs
manpower

220

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Anti-tank / Explosive

Teller Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.

Costs
munition

50

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General purpose / Explosive

High-Explosive Demolition Charge

Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.

Must be manually detonated.

Costs
munition

50

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Medical Station

Can Heal and Reinforce nearby infantry when out of combat.

Field support / Emplacement

Costs
manpower

150

fuel

15

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Forward Repair Station

Can Repair nearby vehicles when out of combat.

Field support / Emplacement

Costs
manpower

150

fuel

15

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Defensive structure

Barbed Wire Fence

Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.

Costs

Free

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General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.

Costs
munition

30

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Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.

Costs
manpower

200

Loadout

6
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beretta m38 guastatori ak

smg - small arms

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.55

0.25

0.15

Rounds per minute (RPM)

214

93

20

Range of Fire

10

15

35

Penetration

1

1

1

Scatter Area

23

40

75

Min.

Max.

Damage

5

5

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.