A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Very effective against stationary infantry, team weapons, and structures. • Must be set-up to attack. • Significantly longer barrage and attack range than mortars. • Can fire smoke rounds to block vision. • Can be towed.
team_weapons
Sight Range
35
Speed
3.6
Max Range
110
Target Size
1.33
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.
Barrages have less accuracy at long-range.
Fires smoke rounds at the target. Blocks vision in an area upon detonating.
Smoke blocks vision for a short period of time.
Fires a special anti-tank round at the target vehicle, reducing its effectiveness.
-80% speed and -40% rotation rate on affected target.
35
Unit will not engage unless given a manual attack order when active.
45
320
8
24
5
400
350
8
XP: 1300
XP: 3900
XP: 7800
artillery small - explosive weapon
Moving Accuracy Multiplier
1
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0
0
0
Rounds per minute (RPM)
8
8
8
Range of Fire
20
40
110
Penetration
20
20
20
Scatter Area
12
49
269
Min.
Max.
Damage
120
120
AoE Radius
-
6
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
0.25
Near
Mid
Far
Accuracy
0.42
0.25
0.1
Rounds per minute (RPM)
233
98
30
Range of Fire
7
17
35
Penetration
1
1
1
Scatter Area
22
132
246
Min.
Max.
Damage
2
2
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.