team_weapons
Sight Range
35
Speed
3.6
Max Range
110
Target Size
1.33
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.
Barrages have less accuracy at long-range.
Fires smoke rounds at the target. Blocks vision in an area upon detonating.
Smoke blocks vision for a short period of time.
Fires a special anti-tank round at the target vehicle, reducing its effectiveness.
-80% speed and -40% rotation rate on affected target.
35
Unit will not engage unless given a manual attack order when active.
When within range 35 of combat vehicles, the unit moves faster and combat performance is improved.
+10% rate of fire, +15% speed.
When within range 35 of combat vehicles or in friendly territory, the unit moves faster and combat performance is improved.
+10% rate of fire, +15% speed.
All team weapons and emplacements have increased line of sight and take reduced damage.
+7 vision range, -33% incoming damage.
45
320
8
28
5
400
350
8
XP: 1300
XP: 3900
XP: 7800
artillery small - explosive weapon
Moving Accuracy Multiplier
1
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0
0
0
Rounds per Minute (RPM)
7
7
7
Range of Fire
20
40
110
Penetration
20
20
20
Scatter Area
12
49
269
Min
Max
Damage
120
120
AoE Radius
-
6

smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
0.25
Near
Medium
Far
Accuracy
0.42
0.25
0.1
Rounds per Minute (RPM)
238
118
36
Range of Fire
7
17
35
Penetration
1
1
1
Scatter Area
22
132
246
Min
Max
Damage
2
2
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.