dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.

Image for /icons/races/afrika_corps/team_weapons/leig_75mm_ak.png}
Image for /icons/races/german/symbols/leig_75mm_ger.png}

le.IG 18 Support Gun Team

Very effective against stationary infantry, team weapons, and structures. • Must be set-up to attack. • Significantly longer barrage and attack range than mortars. • Can fire smoke rounds to block vision. • Can be towed.

Stats

leig_75mm_ak

team_weapons

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Sight Range

35

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Speed

3.6

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

110

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Target Size

1.33

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

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Decapture Multiplier

1

Abilities

Image for /icons/common/abilities/ability_british_rapid_maneuvers.png}
Support / Select unit capable of towing

Transport Heavy Weapon

Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.

Image for /icons/races/common/abilities/artillery_barrage.png}
Support / Select target position

High-explosive Barrage

Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.

Barrages have less accuracy at long-range.

Image for /icons/races/common/abilities/artillery_barrage_smoke.png}
Support / Select target position

Smoke Barrage

Fires smoke rounds at the target. Blocks vision in an area upon detonating.

Smoke blocks vision for a short period of time.

Image for /icons/legacy/abilities/ability_aef_hvap_m93_armor_piercing_rounds.png}
Offensive / Select target vehicle

Hollow Charge Round

Fires a special anti-tank round at the target vehicle, reducing its effectiveness.

-80% speed and -40% rotation rate on affected target.

Costs
munition

35

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

45

manpower

320

popcap

8

Reinforce
cost

24

time

5

Hitpoints
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80
80
80
80
80

400

Image for /icons/races/common/symbols/hmg.png}
350

350

Upkeep per minute
manpower

8

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1300

  • Veteran ability
  • +15 health
vet 2 starvet 2 starvet 2 empty star

XP: 3900

  • +15% rate of fire
  • +35% ability recharge speed
vet 3 starvet 3 starvet 3 star

XP: 7800

  • +20% damage reduction
  • +25% rate of fire

Loadout

1
75mm_leig_ak
75mm leig ak

artillery small - explosive weapon

Moving Accuracy Multiplier

1

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0

0

0

Rounds per minute (RPM)

8

8

8

Range of Fire

20

40

110

Penetration

20

20

20

Scatter Area

12

49

269

Min.

Max.

Damage

120

120

AoE Radius

-

6

3
mp40_crew_ak
mp40 crew ak

smg - small arms

Moving Accuracy Multiplier

0.85

Moving Cooldown Multiplier

0.25

Near

Mid

Far

Accuracy

0.42

0.25

0.1

Rounds per minute (RPM)

233

98

30

Range of Fire

7

17

35

Penetration

1

1

1

Scatter Area

22

132

246

Min.

Max.

Damage

2

2

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.