vehicles
Sight Range
35
Speed
6.75
Acceleration
4
Deceleration
5.5
Max Range
40
Target Size
16
Capture Multiplier
0
Decapture Multiplier
0
light armoured car
frontal
30
side
25
rear
15
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Increases vehicle speed, rate of fire, and makes unit harder to hit when active.
Offensive / Timed
40
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Enables the vehicle to detect enemy vehicles in the fog of war.
Reveals enemy vehicles in the Fog of War and on the Minimap.
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
The unit will disable its weapons to increase effectiveness of nearby team weapons and vehicles.
+50% vision range and disables weapons. Units in the aura gain +20% reload speed and +20% accuracy.
Unit will not engage unless given a manual attack order when active.
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
39
240
50
8
420
12
XP: 1200
XP: 3600
XP: 7200

cannon burst - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.75
0.42
0.18
Rounds per Minute (RPM)
40
40
40
Range of Fire
10
20
40
Penetration
24
20
16
Scatter Area
4
9
17
Min
Max
Damage
16
16
AoE Radius
-
1.25

hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.64
0.58
0.52
Rounds per Minute (RPM)
472
424
390
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
22
168
246
Min
Max
Damage
3
3
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.