infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Upgrades the squad with a minesweeper and better repair tools.
Allows the squad to Detect and Defuse Mines. Increases health restored by repairs by +4 per second.
45
Upgrades the squad with a flamethrower. Flamethrowers ignore cover and deal area of effect damage that is effective against infantry, buildings, and emplacements.
50
Upgrades the squad with a grenade launcher. Effective against infantry in cover or garrisons when used at range. Has a small area of effect blast radius.
85
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Orders the unit to repair the target vehicle, building, emplacement or bridge. Has increased repair rate. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +12 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.
Defuses the selected mine.
Destroys a section of barbed wire, enabling access to infantry.
When within range 35 of combat vehicles, the unit moves faster and ability recharge times are improved.
+15% movement speed, +33% ability recharge speed
Orders the unit to salvage the target wreck. Grants 30% manpower and 25% fuel of the wreck's original cost upon completion and destroys the wreck.
Throws a stun grenade at the target that can temporarily debilitate infantry.
Reduces target vision by -100%, -75% speed, and disables weapons. Lasts for 10 seconds.
25
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Increases the Line of Sight of infantry when they are near vehicles.
Deploy a Booby Trap on the targeted point that explodes and makes the point more difficult to capture when enemies attempt to capture the sector.
Increases capture and decapture time by +100% for 20 seconds.
35
Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
When within range 35 of combat vehicles or in friendly territory, the unit moves faster and ability recharge times are improved.
+15% movement speed, +33% ability recharge speed
30
200
4
25
6
340
4
XP: 650
XP: 1950
XP: 3900
Provides heavy cover.
Free
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
Free
Blocks infantry and light vehicle movement. • Can be crushed by heavier vehicles. • All vehicles crushing wire temporarily move slower. • Cannot be destroyed with Wire Cutters.
Free
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Free
Bunker armed with a Heavy Machine Gun Team. Can Suppress infantry within its arc of fire.
200
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
30
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
50
Can Heal and Reinforce nearby infantry when out of combat.
Field support / Emplacement
150
15
Can Repair nearby vehicles when out of combat.
Field support / Emplacement
150
15
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
200
Transfer Depots allow for the trade of fuel or munitions to manpower and protects the resource point from capture. Conversion rates are improved when placed on higher value resource points. Can be upgraded to act as a forward retreat point.
150
50
50
Blocks all vehicle movement and provides heavy cover. Cannot be crushed.
Free
Mines overlapping with other objects will not be planted.
5
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
50
Upgrades:\n• Resource Cache \n• Retreat Point \n• Forward Reinforcement Point
50

rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.825
0.7568
0.6875
Rounds per Minute (RPM)
16
14
12
Range of Fire
7
22
35
Penetration
1.5
1
1
Scatter Area
9
46
69
Min
Max
Damage
16
16
AoE Radius
-
0

rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.825
0.7568
0.6875
Rounds per Minute (RPM)
16
14
12
Range of Fire
7
22
35
Penetration
1.5
1
1
Scatter Area
9
46
69
Min
Max
Damage
16
16
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.