dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.

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Panzerpioneer Squad

Provides limited anti-infantry combat support at long-range. • Repairs, and build defenses. • Can reveal nearby camouflaged units. • Combined Arms bonuses when near combat vehicle.

Stats

panzerpioneer_ak

infantry

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Sight Range

35

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1.15

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Decapture Multiplier

1

Upgrades

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Support upgrade

Advanced Hazard Removal Package

Upgrades the squad with a minesweeper, wire cutters, and better repair tools.

Allows the squad to Detect and Defuse Mines. Increases health restored by repairs by +4 per second.

Costs
munition

45

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Flammenwerfer 35

Upgrades the squad with a flamethrower. Flamethrowers ignore cover and deal area of effect damage that is effective against infantry, buildings, and emplacements.

Costs
munition

50

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GrB 39 Grenade Launcher

Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.

Unlocks the Smoke Rifle Grenade ability. Deals Area of Effect damage.

Costs
munition

85

Abilities

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Support

Repair

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

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Support

Advanced Repairs

Orders the unit to repair the target vehicle, building, emplacement or bridge. Has increased repair rate. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +12 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

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Can switch between weapon loadouts. Automatically Defuses mines if detected.

Minesweeper Disabled

Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.

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Support / Select enemy mine

Defuse Mine

Defuses the selected mine.

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Support / Select target barbed wire

Wire Cutters

Destroys a section of barbed wire, enabling access to infantry.

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Passive

Combined Arms

Increases accuracy, speed and makes unit harder to hit when near combat vehicles.

+10% accuracy, +15% speed and squad is 10% harder to hit.

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Support / Select target wreck

Rapid Salvage

Orders the unit to salvage the target wreck. Grants 30% manpower and 25% fuel of the wreck's original cost upon completion and destroys the wreck.

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Support / Select target position

Stun Grenade

Throws a stun grenade at the target that can temporarily debilitate infantry.

Reduces target vision by -100%, -75% speed, and disables weapons. Lasts for 10 seconds.

Costs
munition

25

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Offensive / Select target position

Smoke Rifle Grenade

Fires a smoke rifle grenade at the target.

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Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

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Passive

Force Recon

Increases the Line of Sight of infantry when they are near vehicles.

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Defensive / Select friendly territory point

Booby Trap Territory

Deploy a Booby Trap on the targeted point that explodes and makes the point more difficult to capture when enemies attempt to capture the sector.

Increases capture and decapture time by +100% for 20 seconds.

Costs
munition

45

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Support / Select target wreck

Plunder

Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. Assault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. Panzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. Panzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.

Stats

Costs
time_seconds

30

manpower

200

popcap

4

Reinforce
cost

25

time

6

Hitpoints
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85
85
85
85

340

Upkeep per minute
manpower

4

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 650

  • Veteran ability
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 1950

  • +20% rate of fire
  • Constructing objects no longer causes unit to take bonus damage
vet 3 starvet 3 starvet 3 star

XP: 3900

  • +20 health
  • +20% rate of fire
  • +3 repair speed

Can construct

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Defensive structure

Sandbag Wall

Provides heavy cover.

Costs

Free

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Defensive structure

Barbed Wire Fence

Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.

Costs

Free

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Defensive structure

Reinforced Barbed Wire Fence

Blocks infantry and light vehicle movement, but can be crushed by certain light vehicles, medium and heavy vehicles. Cannot be destroyed by wire cutters.

Costs

Free

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Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.

Costs

Free

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Anti-infantry / Emplacement

Machine Gun Bunker

Bunker armed with a Heavy Machine Gun Team. Can Suppress infantry within its arc of fire.

Costs
manpower

220

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General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.

Costs
munition

30

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Anti-tank / Explosive

Teller Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.

Costs
munition

50

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Medical Station

Can Heal and Reinforce nearby infantry when out of combat.

Field support / Emplacement

Costs
manpower

150

fuel

15

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Forward Repair Station

Can Repair nearby vehicles when out of combat.

Field support / Emplacement

Costs
manpower

150

fuel

15

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Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.

Costs
manpower

200

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Economic structure

Transfer Depot

Transfer Depots allow for the trade of fuel or munitions to manpower and protects the resource point from capture. Conversion rates are improved when placed on higher value resource points. Can be upgraded to act as a forward retreat point.

Costs
manpower

200

Image for /icons/races/afrika_corps/buildings/intel_radio_beacon_ak_icon.png}
Field Support Beacon

Intel Radio Beacon

Camouflages nearby infantry and team weapon units that are not in-combat. Detects nearby enemy units on the mini-map.

Costs
manpower

75

Image for /icons/races/afrika_corps/buildings/siphon_radio_beacon_ak_icon.png}
Field Support Beacon

Sector Subterfuge Beacon

Costs
manpower

75

Loadout

3
kar98k_panzerpioneer_ak
kar98k panzerpioneer ak

rifle - small arms

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.75

0.688

0.625

Rounds per minute (RPM)

16

14

12

Range of Fire

7

22

35

Penetration

1.5

1

1

Scatter Area

9

46

69

Min.

Max.

Damage

16

16

AoE Radius

-

0

1
kar98k_panzerpioneer_ak
kar98k panzerpioneer ak

rifle - small arms

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.75

0.688

0.625

Rounds per minute (RPM)

16

14

12

Range of Fire

7

22

35

Penetration

1.5

1

1

Scatter Area

9

46

69

Min.

Max.

Damage

16

16

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.