A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Provides limited anti-infantry combat support at long-range. • Repairs, and build defenses. • Can reveal nearby camouflaged units. • Combined Arms bonuses when near combat vehicle.
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.15
Decapture Multiplier
1
Upgrades the squad with a minesweeper, wire cutters, and better repair tools.
Allows the squad to Detect and Defuse Mines. Increases health restored by repairs by +4 per second.
45
Upgrades the squad with a flamethrower. Flamethrowers ignore cover and deal area of effect damage that is effective against infantry, buildings, and emplacements.
50
Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.
Unlocks the Smoke Rifle Grenade ability. Deals Area of Effect damage.
85
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Orders the unit to repair the target vehicle, building, emplacement or bridge. Has increased repair rate. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +12 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.
Defuses the selected mine.
Destroys a section of barbed wire, enabling access to infantry.
Increases accuracy, speed and makes unit harder to hit when near combat vehicles.
+10% accuracy, +15% speed and squad is 10% harder to hit.
Orders the unit to salvage the target wreck. Grants 30% manpower and 25% fuel of the wreck's original cost upon completion and destroys the wreck.
Throws a stun grenade at the target that can temporarily debilitate infantry.
Reduces target vision by -100%, -75% speed, and disables weapons. Lasts for 10 seconds.
25
Fires a smoke rifle grenade at the target.
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Increases the Line of Sight of infantry when they are near vehicles.
Deploy a Booby Trap on the targeted point that explodes and makes the point more difficult to capture when enemies attempt to capture the sector.
Increases capture and decapture time by +100% for 20 seconds.
45
Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. Assault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. Panzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. Panzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
30
200
4
25
6
340
4
XP: 650
XP: 1950
XP: 3900
Provides heavy cover.
Free
Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.
Free
Blocks infantry and light vehicle movement, but can be crushed by certain light vehicles, medium and heavy vehicles. Cannot be destroyed by wire cutters.
Free
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Free
Bunker armed with a Heavy Machine Gun Team. Can Suppress infantry within its arc of fire.
220
Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.
30
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
50
Can Heal and Reinforce nearby infantry when out of combat.
Field support / Emplacement
150
15
Can Repair nearby vehicles when out of combat.
Field support / Emplacement
150
15
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
200
Transfer Depots allow for the trade of fuel or munitions to manpower and protects the resource point from capture. Conversion rates are improved when placed on higher value resource points. Can be upgraded to act as a forward retreat point.
200
Camouflages nearby infantry and team weapon units that are not in-combat. Detects nearby enemy units on the mini-map.
75
75
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.75
0.688
0.625
Rounds per minute (RPM)
16
14
12
Range of Fire
7
22
35
Penetration
1.5
1
1
Scatter Area
9
46
69
Min.
Max.
Damage
16
16
AoE Radius
-
0
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.75
0.688
0.625
Rounds per minute (RPM)
16
14
12
Range of Fire
7
22
35
Penetration
1.5
1
1
Scatter Area
9
46
69
Min.
Max.
Damage
16
16
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.