A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Standard infantry very effective against infantry at short-range. • Gains combat bonuses when disembarking vehicles in-combat. • Combined Arms bonuses when near vehicles. • Can throw assault grenades that are effective against stationary infantry. • Can throw smoke grenades to block vision. • Can Breach occupied buildings and Repair at a reduced speed.
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Throw a smoke grenade at the target location that can obscure line of sight.
Smoke blocks vision for a short period of time.
Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.
Squad will garrison the building after Breach is completed.
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
35
Increases accuracy, speed and makes unit harder to hit when near combat vehicles.
+10% accuracy, +15% speed and squad is 10% harder to hit.
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Increases the Line of Sight of infantry when they are near vehicles.
Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. Assault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. Panzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. Panzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
Assault Grenadiers that disembark transports that are in-combat gain bonuses for a short period of time.
Unit moves +40% faster and takes 15% less damage. Grenade Assault is free to use during the ability. Lasts 15 seconds.
30
300
8
31
4
550
12
XP: 900
XP: 2700
XP: 5400
Provides heavy cover.
Free
Blocks infantry and light vehicle movement, but can be crushed by certain light vehicles, medium and heavy vehicles. Cannot be destroyed by wire cutters.
Free
Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.
Click to Construct
30
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.513
0.37
0.23
Rounds per minute (RPM)
239
58
22
Range of Fire
10
15
35
Penetration
1
1
1
Scatter Area
23
40
75
Min.
Max.
Damage
5
5
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.