dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.

Image for /icons/races/afrika_corps/vehicles/semovente_75_18_ak.png}
Image for /icons/races/afrika_corps/symbols/semovente.png}

Semovente da 75/18 Assault Gun

Effective against vehicles. • Must face target directly to fire • Decent speed and mobility. • Barrage ability is effective against infantry and team weapons.

Stats

semovente_75_18_ak

vehicles

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Sight Range

35

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Speed

6.5

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Acceleration

3

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Deceleration

5

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Max Range

40

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Target Size

18

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Capture Multiplier

0

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Decapture Multiplier

0

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

60

Frontal Armor

side

45

Frontal Armor

rear

30

Upgrades

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Ambush Upgrade

Camouflage Netting

Equips camouflage netting. When stationary and not in combat, camouflaged vehicles cannot be seen by the enemy. Camouflaged units can be detected at close range.

Click to Upgrade

Costs
munition

30

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Increases Side Armor.

Side Skirts

Upgrades the unit with armored side skirts.

Defensive upgrade

Costs
munition

50

Abilities

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Offensive / Select target vehicle

HEAT Round

Fires a HEAT round at the target enemy vehicle that temporarily reduces the target's performance.

Always penetrates enemy armor and deals +40 damage. -80% speed and -40% rotation rate on affected target for 5 seconds.

Costs
munition

30

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Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.

Barrages have less accuracy at long-range.

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Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

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Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/common/abilities/ability_german_concealing_smoke_sdkfz_251_flak.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

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Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Stats

Costs
time_seconds

45

manpower

300

fuel

45

popcap

8

Hitpoints
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480

480

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1600

  • Veteran ability
  • +10% rate of fire
vet 2 starvet 2 starvet 2 empty star

XP: 4800

  • +35% ability recharge speed
  • +20% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 9600

  • +80 health
  • +5 range
  • +30 rotation rate

Loadout

1
75mm_semovente_at_ger
75mm semovente at ger

cannon - ballistic weapon

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.075

0.05

0.04

Rounds per minute (RPM)

11

11

11

Range of Fire

-1

-1

40

Penetration

180

140

110

Scatter Area

0

0

74

Min.

Max.

Damage

120

120

AoE Radius

-

2

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.