dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.

Image for /icons/races/afrika_corps/vehicles/panzer_iii_flame_ak.png}
Image for /icons/races/german/symbols/panzer_iii_flame_ger.png}

Flammpanzer III Medium Tank

Extremely effective against infantry in cover and structures. • Less armor than other medium tanks • Short weapon range • Good speed and mobility

Stats

panzer_iii_flame_ak

vehicles

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Sight Range

37.5

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Speed

6.25

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

3

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4.5

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

30

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

19

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

150

Frontal Armor

side

90

Frontal Armor

rear

60

Abilities

Image for /icons/common/abilities/ability_reveal_enemy_position.png}
Recon

Vehicle Awareness

Enables the vehicle to detect enemy vehicles in the fog of war.

Reveals enemy vehicles in the Fog of War and on the Minimap.

Image for /icons/legacy/commander/cmdr_german_breakthrough.png}
Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

Image for /icons/common/abilities/ability_flame_burst.png}
Offensive / Select target vehicle

Flame Blind

Targets the vents and vision slits with fire, slowing the target vehicle and limiting its vision.

-80% speed, -40% rotation rate. Disables target's weapon and vision.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/legacy/abilities/ability_german_crew_repair_tiger.png}
Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

Image for /icons/common/abilities/ability_german_concealing_smoke_sdkfz_251_flak.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Stats

Costs
time_seconds

45

manpower

300

fuel

55

popcap

10

Hitpoints
Image for /icons/common/squad/squad.png}
600

600

Upkeep per minute
manpower

15

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1800

  • Veteran ability
  • +25% acceleration and deceleration
vet 2 starvet 2 starvet 2 empty star

XP: 5400

  • +20% rate of fire
  • +0.75 damage
vet 3 starvet 3 starvet 3 star

XP: 10800

  • +30% rotation rate
  • +0.75% damage
  • +20% speed

Loadout

1
Image for /icons/common/weapons/weapon_flamethrower.png}
flamethrower panzer iii ak

flame - flame throwers

Moving Accuracy Multiplier

Moving Cooldown Multiplier

Near

Mid

Far

Accuracy

1

1

1

Rounds per minute (RPM)

274

274

274

Range of Fire

-1

-1

30

Penetration

-

-

-

Scatter Area

-

-

-

Min.

Max.

Damage

2.5

2.5

AoE Radius

-

0

1
mg34_coaxial_panzer_iii_ak
mg34 coaxial panzer iii ak

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.35

0.25

0.1

Rounds per minute (RPM)

524

400

319

Range of Fire

7

20

35

Penetration

1

1

1

Scatter Area

22

168

246

Min.

Max.

Damage

3

3

AoE Radius

-

0

1
mg34_hull_panzer_iii_ak
mg34 hull panzer iii ak

hmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.35

0.25

0.1

Rounds per minute (RPM)

524

400

319

Range of Fire

10

20

35

Penetration

1

1

1

Scatter Area

46

168

246

Min.

Max.

Damage

3

3

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.