Image for /icons/races/afrika_corps/infantry/panzerjaegar_ak.png}
Image for /icons/races/afrika_corps/symbols/panzerjaeger_ak.png}

Panzerjäger Squad

Effective against light vehicles. • Can repair at a reduced rate. • Can use Tear Gas to debilitate vehicles. • Combined Arms bonuses when near combat vehicles.

dak faction icon

Stats

panzerjaeger_inf_ak

infantry

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Sight Range

35

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1.25

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Decapture Multiplier

1

Upgrades

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Tank Buster Package

Replaces the squad's two Panzerbuchse anti-vehicle rifles with a single Panzerschreck that deals more damage and has higher weapon penetration. Replaces the Tear Gas ability with a powerful anti-tank grenade assault ability.

Costs
munition

90

Abilities

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Passive

Combined Arms

When within range 35 of combat vehicles, the unit moves faster and ability recharge times are improved.

+15% movement speed, +33% ability recharge speed

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Support

Rudimentary Repairs

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

Image for /icons/common/abilities/ability_apds_rounds.png}
Offensive / Select target vehicle

Anti-tank Tear Gas Round

Fires a special round that greatly lowers the target's speed and vision for a short period of time.

-60% speed and disables vision on affected target for 5 seconds.

Costs
munition

30

Image for /icons/races/common/abilities/repair.png}
Support

Repair

Orders the unit to repair the target vehicle, building, emplacement or bridge. Repairs at a reduced rate.

Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

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Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

Image for /icons/common/abilities/capture_4x4_truck_us.png}
Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

Image for /icons/common/abilities/ability_german_jaeger_partial_camouflage.png}
Passive

Force Recon

Increases the Line of Sight of infantry when they are near vehicles.

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Support / Select target wreck

Plunder

Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.

Image for /icons/races/afrika_corps/abilities/anti-tank_grenade_assault.png}
Offensive / Select enemy vehicle

Anti-tank Grenade Assault

Every member in the squad throws an anti-tank grenade that deals damage to target enemy vehicle.

Costs
munition

45

Image for /icons/common/abilities/ability_common_camouflage_on.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

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Passive

Combined Arms / Entrenchment

When within range 35 of combat vehicles or in friendly territory, the unit moves faster and ability recharge times are improved.

+15% movement speed, +33% ability recharge speed

Stats

Costs
time_seconds

24

manpower

240

popcap

7

Reinforce
cost

28

time

4

Hitpoints
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95
95
95
95

380

Upkeep per minute
manpower

11

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 800

  • Veteran ability
  • +15 health
vet 2 starvet 2 starvet 2 empty star

XP: 2400

  • +25% rate of fire
  • +20% weapon penetration
vet 3 starvet 3 starvet 3 star

XP: 4800

  • +15 health
  • +20% damage
  • +5 range

Loadout

4
kar98k_panzerjaeger_ak
kar98k panzerjaeger ak

rifle - small arms

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.625

0.6

0.3

Rounds per Minute (RPM)

25

22

16

Range of Fire

7

22

35

Penetration

1.5

1

1

Scatter Area

9

46

69

Min

Max

Damage

16

16

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.