vehicles
Sight Range
35
Speed
6.5
Acceleration
6
Deceleration
5
Max Range
60
Target Size
16
Capture Multiplier
0
Decapture Multiplier
0
light armoured car
frontal
30
side
25
rear
15
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Increases vehicle speed, rate of fire, and makes unit harder to hit when active.
Offensive / Timed
40
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
45
280
50
7
420
11
XP: 1200
XP: 3600
XP: 7200
artillery mobile - explosive weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0
0
0
Rounds per Minute (RPM)
13
13
13
Range of Fire
10
25
60
Penetration
60
60
60
Scatter Area
11
69
178
Min
Max
Damage
120
110
AoE Radius
-
5

hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.64
0.58
0.52
Rounds per Minute (RPM)
472
424
390
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
22
168
246
Min
Max
Damage
3
3
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.