team_weapons
Sight Range
35
Speed
3.6
Max Range
60
Target Size
1.33
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Order the crew to fire a special anti-tank shell at the target vehicle.
Reduces target armor by -20%.
35
Unit will not engage unless given a manual attack order when active.
When within range 35 of combat vehicles, the unit moves faster and combat performance is improved.
+10% rate of fire, +15% speed.
When within range 35 of combat vehicles or in friendly territory, the unit moves faster and combat performance is improved.
+10% rate of fire, +15% speed.
All team weapons and emplacements have increased line of sight and take reduced damage.
+7 vision range, -33% incoming damage.
120
350
19
28
5
360
1750
19
XP: 1000
XP: 3000
XP: 6000

at gun - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.067
0.05
0.04625
Rounds per Minute (RPM)
12
12
12
Range of Fire
15
35
60
Penetration
300
180
120
Scatter Area
8
38
64
Min
Max
Damage
160
160
AoE Radius
-
0.5

smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
0.25
Near
Medium
Far
Accuracy
0.42
0.25
0.1
Rounds per Minute (RPM)
238
118
36
Range of Fire
7
17
35
Penetration
1
1
1
Scatter Area
22
132
246
Min
Max
Damage
2
2
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.