Image for /icons/races/afrika_corps/team_weapons/tw_pak_38_ak.png}
Image for /icons/races/german/symbols/75mm_at_gun_ger.png}

Pak 38 Anti-tank Gun Team

Effective against all vehicles. • Must be set-up to attack. • Long-range. • Can be towed.

dak faction icon

Stats

at_gun_50mm_pak_38_ak

team_weapons

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Sight Range

35

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Speed

3.6

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

60

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Abilities

Image for /icons/races/common/abilities/tow_item.png}
Support / Select unit capable of towing

Transport Heavy Weapon

Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.

Image for /icons/common/abilities/ability_german_heat_rounds.png}
Offensive / Select target vehicle

Compromise Armor

Order the crew to fire a special anti-tank shell at the target vehicle.

Reduces target armor by -20%.

Costs
munition

35

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/afrika_corps/abilities/combined_arms_passive.png}
Passive

Combined Arms

When within range 35 of combat vehicles, the unit moves faster and combat performance is improved.

+10% rate of fire, +15% speed.

Image for /icons/races/afrika_corps/abilities/entrenchment.png}
Passive

Combined Arms / Entrenchment

When within range 35 of combat vehicles or in friendly territory, the unit moves faster and combat performance is improved.

+10% rate of fire, +15% speed.

Image for /icons/races/afrika_corps/abilities/prepared_positions.png}
Passive

Combined Arms

All team weapons and emplacements have increased line of sight and take reduced damage.

+7 vision range, -33% incoming damage.

Stats

Costs
time_seconds

120

manpower

350

popcap

19

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
90
90
90
90

360

Image for /icons/races/common/symbols/hmg.png}
350
350
350
350
350

1750

Upkeep per minute
manpower

19

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

  • Veteran ability
  • +15 health
vet 2 starvet 2 starvet 2 empty star

XP: 3000

  • +15% rate of fire
  • +25% weapon accuracy
vet 3 starvet 3 starvet 3 star

XP: 6000

  • +30% 33
  • +30% rate of fire
  • +100% armor-piercing round duration

Loadout

5
pak_38_50mm_at_gun_ak
pak 38 50mm at gun ak

at gun - ballistic weapon

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.067

0.05

0.04625

Rounds per Minute (RPM)

12

12

12

Range of Fire

15

35

60

Penetration

300

180

120

Scatter Area

8

38

64

Min

Max

Damage

160

160

AoE Radius

-

0.5

2
mp40_crew_ak
mp40 crew ak

smg - small arms

Moving Accuracy Multiplier

0.85

Moving Cooldown Multiplier

0.25

Near

Medium

Far

Accuracy

0.42

0.25

0.1

Rounds per Minute (RPM)

238

118

36

Range of Fire

7

17

35

Penetration

1

1

1

Scatter Area

22

132

246

Min

Max

Damage

2

2

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.