A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Transport unit effective against infantry. • Occupants can fire at nearby enemies. • Can tow heavy weapons. • Low armor and health. • Can Distribute Medical Supplies to heal nearby infantry.
vehicles
Sight Range
35
Speed
7.3
Acceleration
4.5
Deceleration
7.5
Max Range
35
Target Size
16
Capture Multiplier
0
Decapture Multiplier
0
light halftrack
frontal
6.5
side
4
rear
3
Increases the durability of the halftrack, but decreases speed and mobility. Adds an autocannon to the halftrack that is more effective when garrisoned. Autocannon is effective against infantry and light vehicles.
Increases health by +40 and frontal armor by 2. -15% speed, -20% rotation speed and acceleration.
60
Convert into a 250 Mortar Halftrack. Effective against infantry, team weapons, and structures at long-range.
Removes ability to Transport.
75
Upgrades the unit to the Funkpanzerwagen. Funkpanzerwagens can camouflage nearby units even if they are moving, but not itself. Can deploy Beacons, Goliath Demolition Vehicles, Schu-mines and anti-tank Teller mines. Can capture territory.
Can still transport infantry and tow heavy weapons after conversion.
Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
When stationary, heals nearby infantry that are out of combat.
Restores +4 health per second.
Enables the vehicle to detect enemy vehicles in the fog of war.
Reveals enemy vehicles in the Fog of War and on the Minimap.
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
The Armored Half-track will heal injured infantry within its garrison hold.
Restores +4 health per second.
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
35
250
5
240
8
XP: 500
XP: 1500
XP: 3000
hmg - small arms
Moving Accuracy Multiplier
0.725
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.56
0.43
0.27
Rounds per minute (RPM)
568
424
376
Range of Fire
7
20
35
Penetration
2
1.75
1.5
Scatter Area
22
168
246
Min.
Max.
Damage
3
3
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.