infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Upgrades the squad with an anti-infantry machine gun.
Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.
70
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
30
Increases squad's speed when out of combat.
+30% speed.
Increases squad's speed when out of combat.
+60% speed.
Increases speed and makes the unit harder to hit. Unit is unable to fire on the move while the ability is active.
+80% speed and squad is -10% harder to hit.
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Increases the Line of Sight of infantry when they are near vehicles.
Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
25
260
7
30
4
450
10
XP: 1025
XP: 3075
XP: 6150

rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.738
Rounds per Minute (RPM)
25
24
20
Range of Fire
7
25
35
Penetration
1.5
1
1
Scatter Area
13
116
148
Min
Max
Damage
12
12
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.