A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Mobile artillery unit very effective against stationary infantry, team weapons, and structures. • Must use barrage ability to attack. • Quickly delivers its payload on a target area. • Low health and armor.
vehicles
Sight Range
35
Speed
6
Acceleration
3.75
Deceleration
7
Max Range
75
Target Size
16
Capture Multiplier
0
Decapture Multiplier
0
light halftrack
frontal
12.5
side
9.375
rear
6
Fires a barrage of rockets. Wide blast radius. Effective against stationary infantry, team weapons, and structures.
Barrages have less accuracy at long-range.
Fires a barrage of rockets in a line. Wide blast radius. Effective against stationary infantry, team weapons, and structures.
Creeping Barrages are more accurate than normal barrages.
50
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Enables the vehicle to detect enemy vehicles in the fog of war.
Reveals enemy vehicles in the Fog of War and on the Minimap.
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
45
320
70
12
160
18
XP: 1500
XP: 4500
XP: 9000
mortar - explosive weapon
Moving Accuracy Multiplier
1
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0
0
0
Rounds per minute (RPM)
12
12
12
Range of Fire
35
40
75
Penetration
35
35
35
Scatter Area
86
112
393
Min.
Max.
Damage
55
55
AoE Radius
-
5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.