infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Increases the Line of Sight of infantry when they are near vehicles.
Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
30
270
10
22
5
480
6
XP: 480
XP: 960
XP: 1920
Provides heavy cover.
Free
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
Free
Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.
50

rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.656
Rounds per Minute (RPM)
19
14
14
Range of Fire
7
25
35
Penetration
1.5
1
1
Scatter Area
9
51
69
Min
Max
Damage
14
14
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.