vehicles
Sight Range
35
Speed
4.6
Acceleration
2.25
Deceleration
4
Max Range
50
Target Size
18
Capture Multiplier
0
Decapture Multiplier
0
light tank
frontal
50
side
25
rear
10
Increases vehicle speed, rate of fire, and makes unit harder to hit when active.
Offensive / Timed
40
Orders the crew to load armor-piercing ammunition.
Offensive / Timed
45
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Enables the vehicle to detect enemy vehicles in the fog of war.
Reveals enemy vehicles in the Fog of War and on the Minimap.
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Unit will not engage unless given a manual attack order when active.
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
When the Marder III is out of combat, the unit is capable of moving faster.
+30% speed when out of combat
38
240
40
7
360
11
XP: 1300
XP: 3900
XP: 7800

cannon - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.055
Rounds per Minute (RPM)
13
13
13
Range of Fire
10
30
50
Penetration
300
250
220
Scatter Area
8
22
36
Min
Max
Damage
160
160
AoE Radius
-
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.