dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.

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250/3 Funkpanzerwagen

Unarmed support transport that can tow. • Can camouflage nearby infantry and team weapons even while moving • Can deploy Goliath Demolition Vehicles, Schu-mines and anti-tank teller mines. • Can capture territory.

Stats

halftrack_250_vampire_ak

vehicles

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Sight Range

35

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Speed

7.3

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Acceleration

4.5

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Deceleration

7.5

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Max Range

0

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Target Size

16

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Capture Multiplier

1.25

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Decapture Multiplier

1

Vehicle Armor

light halftrack

Vehicle Type
Frontal Armor

frontal

5.5

Frontal Armor

side

4

Frontal Armor

rear

3

Abilities

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Toggle / Area Camouflage

Coordinate Ambush Operations

Camouflages nearby friendly infantry and team weapons that are not in-combat. Infantry and team weapon units gain First-Strike bonuses when attacking from camouflage. The Funkpanzerwagen does not camouflage itself when this ability is active.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds. Reduces Funkpanzerwagen speed by -30%.

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Support / Select target position

Deploy Goliath Demolition Vehicle

Deploy a Goliath Demolition Vehicle at the target location. Goliaths are mobile demolition charges that can camouflage in cover, but have low health and armor. Deals extremely high damage to stationary targets and damages the engines of vehicles.

Can be detected by units with minesweepers or if enemies get too close.

Costs
munition

75

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Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

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Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

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Passive

Support Veterancy

Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.

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Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

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Passive Resource Generation

Munitions Delivery

Unit generates 5 munitions every 60 seconds.

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Passive Resource Generation

Munitions Delivery

Unit generates 10 munitions every 60 seconds.

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Passive Resource Generation

Munitions Delivery

Unit generates 16 munitions every 60 seconds.

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Passive

Vehicle Capture

Unit can capture and decapture territory.

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Support / Select heavy weapon

Tow Heavy Weapon

Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.

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Support / Select target position

Drop Heavy Weapon

Orders the unit to drop its towed heavy weapon at the target position.

Hold and drag over target position to set weapon facing upon disembarking.

Stats

Costs
time_seconds

35

manpower

220

popcap

5

Hitpoints
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240

240

Upkeep per minute
manpower

8

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 700

  • Allows the unit to slowly generate munitions over time.
vet 2 starvet 2 starvet 2 empty star

XP: 2100

  • +20% Goliath cost reduction
  • +5 munition generation
vet 3 starvet 3 starvet 3 star

XP: 4200

  • +80 health
  • +6 munition generation
  • +10 camouflage aura range

Can construct

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General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.

Costs
munition

30

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Anti-tank / Explosive

Teller Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.

Costs
munition

50

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Field Support Beacon

Intel Radio Beacon

Camouflages nearby infantry and team weapon units that are not in-combat. Detects nearby enemy units on the mini-map.

Costs
manpower

75

Image for /icons/races/afrika_corps/buildings/siphon_radio_beacon_ak_icon.png}
Field Support Beacon

Sector Subterfuge Beacon

Costs
manpower

75

Loadout

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.