team_weapons
Sight Range
35
Speed
3.6
Max Range
45
Target Size
1.33
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Orders the heavy machine gun crew to reload.
Reduces chance to reload at the start of combat.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 2 seconds after leaving cover.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
When within range 35 of combat vehicles, the unit moves faster and combat performance is improved.
+10% rate of fire, +15% speed.
When within range 35 of combat vehicles or in friendly territory, the unit moves faster and combat performance is improved.
+10% rate of fire, +15% speed.
The unit will fire more accurate bursts, allowing the unit to deal more damage at the cost of suppression damage.
+75% weapon accuracy, -100% weapon suppression. Lasts for 30 seconds.
All team weapons and emplacements have increased line of sight and take reduced damage.
+7 vision range, -33% incoming damage.
30
240
7
28
5
320
180
7
XP: 500
XP: 1500
XP: 3000

hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.702
0.518
0.259
Rounds per Minute (RPM)
743
610
530
Range of Fire
10
25
45
Penetration
1.3
1.2
1.1
Scatter Area
37
229
341
Min
Max
Damage
4
4
AoE Radius
-
0

smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
0.25
Near
Medium
Far
Accuracy
0.42
0.25
0.1
Rounds per Minute (RPM)
238
118
36
Range of Fire
7
17
35
Penetration
1
1
1
Scatter Area
22
132
246
Min
Max
Damage
2
2
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.