A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Very effective against massed infantry. Can suppress within its arc of fire. • Must be set-up to attack.
team_weapons
Sight Range
35
Speed
3.6
Max Range
45
Target Size
1.33
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
The unit will fire more accurate bursts, allowing the unit to deal more damage at the cost of suppression damage.
+75% weapon accuracy, -100% weapon suppression. Lasts for 30 seconds.
Orders the heavy machine gun crew to reload.
Reduces chance to reload at the start of combat.
30
240
7
28
5
320
180
7
XP: 500
XP: 1500
XP: 3000
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.702
0.518
0.259
Rounds per minute (RPM)
668
549
473
Range of Fire
10
25
45
Penetration
1.3
1.2
1.1
Scatter Area
37
229
341
Min.
Max.
Damage
4
4
AoE Radius
-
0
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
0.25
Near
Mid
Far
Accuracy
0.42
0.25
0.1
Rounds per minute (RPM)
233
98
30
Range of Fire
7
17
35
Penetration
1
1
1
Scatter Area
22
132
246
Min.
Max.
Damage
2
2
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.