dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.

Image for /icons/races/afrika_corps/vehicles/halftrack_250_mortar_ak.png}
Image for /icons/races/german/symbols/halftrack_250_mortar_ger.png}

Mortar Half-track

Effective against stationary infantry, team weapons, and structures. • Long-range attack and barrage • Can fire smoke rounds to block vision.

Stats

halftrack_250_mortar_ak

vehicles

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Sight Range

35

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

7.35

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

4.5

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

7.5

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

90

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

16

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Vehicle Armor

light halftrack

Vehicle Type
Frontal Armor

frontal

6.5

Frontal Armor

side

4

Frontal Armor

rear

3

Abilities

Image for /icons/races/common/abilities/artillery_barrage.png}
Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Small blast radius. Effective against stationary infantry and buildings.

Barrages have less accuracy at long-range.

Image for /icons/races/common/abilities/artillery_barrage_smoke.png}
Support / Select target position

Smoke Barrage

Fires smoke rounds at the target. Blocks vision in an area upon detonating.

Smoke blocks vision for a short period of time.

Image for /icons/legacy/abilities/ability_german_incendiary_barrage.png}
Offensive / Select target position

Incendiary Round

Fires a single shell that continuously damages infantry and structures in a wide area for a short period of time.

Costs
munition

30

Image for /icons/common/abilities/ability_german_blitzkrieg_assault.png}

Blitzkrieg

Increases vehicle speed, rate of fire, and makes unit harder to hit when active.

Offensive / Timed

Costs
munition

40

Image for /icons/legacy/abilities/ability_german_crew_repair_tiger.png}
Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

Image for /icons/common/abilities/ability_reveal_enemy_position.png}
Recon

Vehicle Awareness

Enables the vehicle to detect enemy vehicles in the fog of war.

Reveals enemy vehicles in the Fog of War and on the Minimap.

Image for /icons/legacy/commander/cmdr_german_breakthrough.png}
Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/common/abilities/ability_german_concealing_smoke_sdkfz_251_flak.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Stats

Costs
time_seconds

35

manpower

260

popcap

5

Hitpoints
Image for /icons/common/squad/squad.png}
240

240

Upkeep per minute
manpower

8

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 800

  • Veteran ability
  • +25% acceleration and deceleration
vet 2 starvet 2 starvet 2 empty star

XP: 2400

  • +25% weapon scatter accuracy
  • +35% ability recharge speed
vet 3 starvet 3 starvet 3 star

XP: 4800

  • +80 health
  • +25% rate of fire
  • +20% movement speed

Loadout

1
Image for /icons/common/units/symbols/unit_soviet_mortar_symbol.png}
81mm mortar halftrack ak

mortar - explosive weapon

Moving Accuracy Multiplier

1

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0

0

0

Rounds per minute (RPM)

11

11

11

Range of Fire

20

40

90

Penetration

20

20

20

Scatter Area

9

38

192

Min.

Max.

Damage

100

100

AoE Radius

-

4.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.