A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Effective against infantry or vehicles. • Increases armor and rate of fire of nearby vehicles. • Must switch ammo types to be effective against different targets.
vehicles
Sight Range
35
Speed
5.5
Acceleration
2.5
Deceleration
4
Max Range
40
Target Size
20
Capture Multiplier
0
Decapture Multiplier
0
medium tank
frontal
170
side
105
rear
70
Increases vehicle speed, rate of fire, and makes unit harder to hit when active.
Offensive / Timed
40
Orders the crew to load armor-piercing ammunition.
Offensive / Timed
45
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Increases the rate of fire and armor of nearby vehicles. Rate of fire bonus increases when a friendly vehicle is destroyed in the aura.
+20% rate of fire and +20% armor. +15% additional rate fire bonus when friendly vehicle is destroyed for 10 seconds.
Enables the vehicle to detect enemy vehicles in the fog of war.
Reveals enemy vehicles in the Fog of War and on the Minimap.
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Nearby infantry and vehicles move faster and are harder to hit when active.
+20% speed and units are 20% harder to hit.
30
Unit will not engage unless given a manual attack order when active.
Load anti-infantry with a moderate blast radius or anti-vehicle rounds that can damage vehicles.
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
55
380
80
12
720
18
XP: 1800
XP: 5400
XP: 10800
cannon - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.075
0.0475
0.035
Rounds per minute (RPM)
10
10
10
Range of Fire
-1
-1
40
Penetration
90
85
75
Scatter Area
0
0
29
Min.
Max.
Damage
100
100
AoE Radius
-
0.5
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.25
0.1
Rounds per minute (RPM)
524
400
319
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
22
168
246
Min.
Max.
Damage
3
3
AoE Radius
-
0
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.25
0.1
Rounds per minute (RPM)
524
400
319
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
22
168
246
Min.
Max.
Damage
3
3
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.