A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.
Effective against infantry, vehicles, and structures. • Can Hulldown to increase defensive bonuses at the cost of disabling movement.
vehicles
Sight Range
35
Speed
5.25
Acceleration
2
Deceleration
3
Max Range
40
Target Size
20
Capture Multiplier
0
Decapture Multiplier
0
medium tank
frontal
170
side
105
rear
70
Upgrades the unit with a pintle-mounted machine gun.
Increases anti-infantry firepower.
50
Equips camouflage netting. When stationary and not in combat, camouflaged vehicles cannot be seen by the enemy. Camouflaged units can be detected at close range.
Click to Upgrade
30
Upgrades the unit with armored side skirts.
Defensive upgrade
50
Upgrades the unit with entrenching equipment.
Defensive upgrade
25
Upgrades the unit with a spotting scope.
Increases vision by +10 when stationary.
30
Orders the crew to repair their own vehicle.
Support / Timed
25
Vehicles will camouflage themselves when out of combat.
Passive
Orders the crew to repair their own vehicle.
Support / Timed
25
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Order the vehicle crew to hull down their vehicle.
Reduces incoming damage by -25%, +5 range and vision, +30% reload speed and disables movement when active.
Order vehicle to leave hull down.
Restores movement.
Orders the crew to focus on firing the primary weapon when active.
+20% accuracy and +30% rate of fire. Reduces speed, rotation rate by -50%.
Unit will not engage unless given a manual attack order when active.
45
360
100
13
720
20
XP: 1800
XP: 5400
XP: 10800
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.075
0.0475
0.035
Rounds per minute (RPM)
11
11
11
Range of Fire
-1
30
40
Penetration
220
140
125
Scatter Area
0
42
55
Min.
Max.
Damage
120
120
AoE Radius
-
3
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.25
0.1
Rounds per minute (RPM)
524
400
319
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
22
168
246
Min.
Max.
Damage
3
3
AoE Radius
-
0
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.25
0.1
Rounds per minute (RPM)
524
400
319
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
22
168
246
Min.
Max.
Damage
3
3
AoE Radius
-
0
hmg - small arms
Moving Accuracy Multiplier
0.6
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.65
0.55
0.2
Rounds per minute (RPM)
257
294
314
Range of Fire
7
20
35
Penetration
2.2
1.8
1.4
Scatter Area
22
168
246
Min.
Max.
Damage
5
5
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.