infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1.25
Upgrades the entire squad with assault rifles and camouflage. Greatly increases short and medium range firepower but less effective at long-range.
Allows the squad to camouflage in cover. Removes the squad's MG 42 LMG.
30
Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.
Smoke blocks vision for a short period of time.
25
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
40
Increases squad's offensive and defensive capabilities when active.
+20% accuracy, +50% rate of fire, and squad is 5% harder to hit. Lowers speed by -33%. Immune to suppression.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
Unit will not engage unless given a manual attack order when active.
Interrogate enemy casualties, revealing the location of enemy forces within range 90 of the casualty for 15 seconds. The casualty is killed when the interrogation is finished and the squad receives 230 experience.
While interrogating the squad takes +50% increased damage and is +100% easier to hit.
Infantry within range 25 of suppressed or pinned enemy units gain +25% accuracy.
70
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
30
380
9
44
6
480
14
XP: 1200
XP: 3600
XP: 7200
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.77
0.74
0.704
Rounds per Minute (RPM)
43
43
43
Range of Fire
7
25
35
Penetration
1.5
1
1
Scatter Area
11
97
123
Min
Max
Damage
13
13
AoE Radius
-
0
lmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.528
0.517
0.484
Rounds per Minute (RPM)
549
549
439
Range of Fire
7
25
35
Penetration
2.5
2
1.75
Scatter Area
11
97
123
Min
Max
Damage
3.5
3.5
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.