A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.
Extremely effective against all infantry. Most effective at long range. • Takes 15% less damage from all sources. • Can throw anti-infantry assault grenades. • Can throw special smoke grenades that deal anti-infantry damage and block vision.
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1.25
Upgrades the entire squad with assault rifles and camouflage. Greatly increases short and medium range firepower but less effective at long-range.
Allows the squad to camouflage in cover. Removes the squad's MG 42 LMG.
30
Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.
Smoke blocks vision for a short period of time.
30
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
40
Increases squad's offensive and defensive capabilities when active.
+20% accuracy, +50% rate of fire, and squad is 20% harder to hit. Lowers speed by -33%. Immune to suppression.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
Unit will not engage unless given a manual attack order when active.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
30
380
9
44
6
480
14
XP: 1200
XP: 3600
XP: 7200
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.77
0.74
0.704
Rounds per minute (RPM)
30
30
30
Range of Fire
7
25
35
Penetration
1.5
1
1
Scatter Area
11
97
123
Min.
Max.
Damage
13
13
AoE Radius
-
0
lmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.528
0.517
0.484
Rounds per minute (RPM)
533
533
373
Range of Fire
7
25
35
Penetration
2.5
2
1.75
Scatter Area
11
97
123
Min.
Max.
Damage
3.5
3.5
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.