german faction icon

Wehrmacht

A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.

Image for /icons/races/german/infantry/stormtrooper_ger.png}
Image for /icons/races/german/symbols/stormtrooper_ger.png}

Stoßtruppen Squad

Extremely effective against all infantry. Most effective at long range. • Takes 15% less damage from all sources. • Can throw anti-infantry assault grenades. • Can throw special smoke grenades that deal anti-infantry damage and block vision.

Stats

stormtrooper_ger

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1.25

Upgrades

Image for /icons/common/upgrades/mp40_grenadier_ger.png}

Ambush Package

Upgrades the entire squad with assault rifles and camouflage. Greatly increases short and medium range firepower but less effective at long-range.

Allows the squad to camouflage in cover. Removes the squad's MG 42 LMG.

Costs
munition

30

Abilities

Image for /icons/common/abilities/grenade_white_phosphorus_stormtrooper_ger.png}
Offensive / Select target position

Red Phosphorus Grenade

Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.

Smoke blocks vision for a short period of time.

Costs
munition

30

Image for /icons/legacy/abilities/ability_german_grenade_assault.png}
Offensive / Select target position

Stick Grenade Assault

Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.

Costs
munition

40

Image for /icons/legacy/abilities/ability_german_tactical_advance.png}
Offensive / Timed

Shock Assault

Increases squad's offensive and defensive capabilities when active.

+20% accuracy, +50% rate of fire, and squad is 20% harder to hit. Lowers speed by -33%. Immune to suppression.

Image for /icons/common/abilities/ability_common_camouflage_on.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/common/abilities/ability_common_camouflage_on.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Stats

Costs
time_seconds

30

manpower

380

popcap

9

Reinforce
cost

44

time

6

Hitpoints
Image for /icons/common/squad/squad.png}
120
120
120
120

480

Upkeep per minute
manpower

14

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability
  • +20% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +15% weapon accuracy
  • +25% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +20 health
  • +20% weapon accuracy
  • free grenade ability every 2 minutes

Loadout

3
Image for /icons/common/weapons/weapon_gewehr43_noscope.png}
g43 stormtrooper ger

rifle - small arms

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.77

0.74

0.704

Rounds per minute (RPM)

30

30

30

Range of Fire

7

25

35

Penetration

1.5

1

1

Scatter Area

11

97

123

Min.

Max.

Damage

13

13

AoE Radius

-

0

1
Image for /icons/common/weapons/weapon_mg42.png}
mg42 stormtrooper ger

lmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.528

0.517

0.484

Rounds per minute (RPM)

533

533

373

Range of Fire

7

25

35

Penetration

2.5

2

1.75

Scatter Area

11

97

123

Min.

Max.

Damage

3.5

3.5

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.