german faction icon

Wehrmacht

A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.

Image for /icons/races/german/vehicles/halftrack_medical_german.png}
Image for /icons/common/units/symbols/halftrack_sdkfz_251_ger.png}

Medical Half-track

Can transport and reinforce nearby infantry. • Can tow heavy weapons. • Low armor. • Heals nearby infantry and team weapons when stationary and out of combat.

Stats

halftrack_medical_ger

vehicles

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Sight Range

35

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Speed

7.2

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Acceleration

3

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Deceleration

4

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Max Range

35

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Target Size

16

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Capture Multiplier

0

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Decapture Multiplier

0

Vehicle Armor

light halftrack

Vehicle Type
Frontal Armor

frontal

12.5

Frontal Armor

side

9.5

Frontal Armor

rear

6

Upgrades

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Support upgrade

Spotting Scopes

Upgrades the unit with a spotting scope.

Increases vision by +10 when stationary.

Costs
munition

30

Abilities

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Passive

Medical Station

When stationary, heals nearby infantry that are out of combat.

Restores +3.2 health per second.

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Support / Automatic Reinforcement

Auto-Reinforce Disabled

Automatically reinforces nearby infantry squads and team weapons when active.

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Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Image for /icons/common/abilities/self_repair_4x4_truck_us.png}
Disables Movement and Weapons while active.

Self-repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

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Passive

Support Veterancy

Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.

Image for /icons/common/abilities/ability_british_rapid_maneuvers.png}
Support / Select heavy weapon

Tow Heavy Weapon

Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.

Image for /icons/common/abilities/ability_british_rapid_maneuvers.png}
Support / Select target position

Drop Heavy Weapon

Orders the unit to drop its towed heavy weapon at the target position.

Hold and drag over target position to set weapon facing upon disembarking.

Image for /icons/races/common/abilities/recrew_weapon.png}
Support / Select target weapon

Recrew Weapon

Deploys infantry to recrew an abandoned team weapon.

Costs
manpower

50

Image for /icons/races/german/abilities/mechanized_mobile_repair_kits.png}
Passive

Repair Crews

Can repair nearby vehicles when out of combat and not moving.

Restores +5.5 health per second.

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Toggle Ability

Handbrake Disabled

Locks the vehicle in place and prevents the unit from receiving movement commands until disabled. Use to prevent unwanted movement commands when moving groups of units.

Stats

Costs
time_seconds

30

manpower

260

fuel

30

popcap

6

Hitpoints
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320

320

Upkeep per minute
manpower

9

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 600

  • Veteran ability
  • +10 reinforcement range
vet 2 starvet 2 starvet 2 empty star

XP: 1800

  • +20% reinforcement speed to nearby units
  • +10 medical aura range
vet 3 starvet 3 starvet 3 star

XP: 4200

  • +80 health
  • +10 riegel mine cost reduction
  • +75 riegel mine build speed

Can construct

Image for /icons/legacy/commander/cmdr_german_heavy_riegel_43_at_mine.png}
Anti-tank / Explosive

Riegel 43 Anti-tank Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.

Costs
munition

50

Image for /icons/legacy/commander/cmdr_german_heavy_riegel_43_at_mine.png}
Anti-tank / Explosive

Riegel 43 Anti-tank Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.

Costs
munition

40

Loadout

1
mg42_halftrack_ger
mg42 halftrack ger

hmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.51

0.36

0.31

Rounds per minute (RPM)

433

377

377

Range of Fire

7

20

35

Penetration

1

1

1

Scatter Area

22

168

246

Min.

Max.

Damage

5

5

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.