A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.
Very effective against massed infantry. Can suppress within its arc of fire. • Must be set-up to attack • Deals high suppression damage
team_weapons
Sight Range
35
Speed
3.6
Max Range
45
Target Size
1.33
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Orders the crew to load white phosphorous rounds.
+425% weapon penetration. +25% accuracy and +25% damage against units in garrisons, or light and heavy cover.
30
Orders the heavy machine gun crew to reload.
Reduces chance to reload at the start of combat.
25
240
7
28
5
320
180
7
XP: 500
XP: 1500
XP: 3000
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.702
0.506
0.246
Rounds per minute (RPM)
816
675
577
Range of Fire
10
25
45
Penetration
1.3
1.2
1.1
Scatter Area
37
229
341
Min.
Max.
Damage
4
4
AoE Radius
-
0
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.42
0.25
0.1
Rounds per minute (RPM)
225
62
26
Range of Fire
7
15
35
Penetration
1
0.9
0.85
Scatter Area
22
103
246
Min.
Max.
Damage
2
2
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.