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Image for /icons/races/common/symbols/hmg.png}

MG 42 Machine Gun Team

Very effective against massed infantry. Can suppress within its arc of fire. • Must be set-up to attack • Deals high suppression damage

german faction icon

Stats

hmg_mg42_ger

team_weapons

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Sight Range

35

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Speed

3.6

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Max Range

45

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Target Size

1.33

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Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

Abilities

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Offensive / Timed

White Phosphorus Rounds

Orders the crew to load white phosphorous rounds.

+425% weapon penetration. +25% accuracy and +25% damage against units in garrisons, or light and heavy cover.

Costs
munition

30

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Support

Reload

Orders the heavy machine gun crew to reload.

Reduces chance to reload at the start of combat.

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Passive

Machine Gun Camouflage

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 2 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

20

manpower

240

popcap

7

Reinforce
cost

28

time

5

Hitpoints
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80
80
80
80

320

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180

180

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 500

  • Veteran ability
  • +10 health
vet 2 starvet 2 starvet 2 empty star

XP: 1500

  • +15 health
  • +30% weapon suppression
vet 3 starvet 3 starvet 3 star

XP: 3000

  • +20% damage reduction
  • +20% additional rounds per burst
  • +20% rate of fire

Loadout

1
mg42_hmg_ger
mg42 hmg ger

hmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.702

0.506

0.246

Rounds per Minute (RPM)

900

745

640

Range of Fire

10

25

45

Penetration

1.3

1.2

1.1

Scatter Area

37

229

341

Min

Max

Damage

4

4

AoE Radius

-

0

3
mp40_crew_ger
mp40 crew ger

smg - small arms

Moving Accuracy Multiplier

0.85

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.42

0.25

0.1

Rounds per Minute (RPM)

231

76

32

Range of Fire

7

15

35

Penetration

1

0.9

0.85

Scatter Area

22

103

246

Min

Max

Damage

2

2

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.