team_weapons
Sight Range
35
Speed
3.6
Max Range
45
Target Size
1.33
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Orders the crew to load white phosphorous rounds.
+425% weapon penetration. +25% accuracy and +25% damage against units in garrisons, or light and heavy cover.
30
Orders the heavy machine gun crew to reload.
Reduces chance to reload at the start of combat.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 2 seconds after leaving cover.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
Unit will not engage unless given a manual attack order when active.
20
240
7
28
5
320
180
7
XP: 500
XP: 1500
XP: 3000

hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.702
0.506
0.246
Rounds per Minute (RPM)
900
745
640
Range of Fire
10
25
45
Penetration
1.3
1.2
1.1
Scatter Area
37
229
341
Min
Max
Damage
4
4
AoE Radius
-
0

smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.42
0.25
0.1
Rounds per Minute (RPM)
231
76
32
Range of Fire
7
15
35
Penetration
1
0.9
0.85
Scatter Area
22
103
246
Min
Max
Damage
2
2
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.