german faction icon

Wehrmacht

A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.

Image for /icons/races/german/team_weapons/at_gun_75mm_ger.png}
Image for /icons/common/units/symbols/at_gun_pak40_75mm_ger.png}

Pak 40 Anti-tank Gun Team

Effective against all vehicles. • Must be set-up to attack. • Long-range. • Can be towed.

Stats

at_gun_75mm_ger

team_weapons

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Sight Range

35

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Speed

3.6

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Max Range

60

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Target Size

1.33

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

Abilities

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Support / Select unit capable of towing

Transport Heavy Weapon

Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.

Image for /icons/legacy/abilities/ability_soviet_at_ambush_tactics_off.png}
Defensive

Ambush Camouflage

Camouflages the unit. Unit is invisible to enemies unless they get too close.

+25% damage, +50% penetration, and +50% accuracy on the first shot from camouflage. -50% speed and -50% vision when active.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

40

manpower

280

popcap

7

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
100
100
100
100

400

Image for /icons/races/common/symbols/hmg.png}
350

350

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

  • Veteran ability
  • +15 health
vet 2 starvet 2 starvet 2 empty star

XP: 3000

  • +30% weapon traverse speed
  • +25% weapon accuracy
vet 3 starvet 3 starvet 3 star

XP: 6000

  • +20% damage reduction
  • +30% rate of fire
  • +5 second duration to first-strike ambush

Loadout

1
75mm_at_gun_ger
75mm at gun ger

at gun - ballistic weapon

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.075

0.05

0.04625

Rounds per minute (RPM)

10

10

9

Range of Fire

15

35

60

Penetration

380

260

130

Scatter Area

8

37

64

Min.

Max.

Damage

160

160

AoE Radius

-

0.5

2
mp40_crew_ger
mp40 crew ger

smg - small arms

Moving Accuracy Multiplier

0.85

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.42

0.25

0.1

Rounds per minute (RPM)

225

62

26

Range of Fire

7

15

35

Penetration

1

0.9

0.85

Scatter Area

22

103

246

Min.

Max.

Damage

2

2

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.