Image for /icons/races/german/team_weapons/at_gun_75mm_ger.png}
Image for /icons/races/german/symbols/75mm_at_gun_ger.png}

Pak 40 Anti-tank Gun Team

Effective against all vehicles. • Must be set-up to attack. • Long-range. • Can be towed.

german faction icon

Stats

at_gun_75mm_ger

team_weapons

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

60

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Abilities

Image for /icons/legacy/abilities/ability_soviet_at_ambush_tactics_off.png}
Defensive

Ambush Camouflage

Camouflages the unit. Unit is invisible to enemies unless they get too close.

+25% damage, +50% penetration, and +50% accuracy on the first shot from camouflage. -50% speed and -50% vision when active.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

120

manpower

350

popcap

19

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
90
90
90
90

360

Image for /icons/races/common/symbols/hmg.png}
350
350
350
350
350

1750

Upkeep per minute
manpower

19

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

  • Veteran ability
  • +15 health
vet 2 starvet 2 starvet 2 empty star

XP: 3000

  • +15% rate of fire
  • +25% weapon accuracy
vet 3 starvet 3 starvet 3 star

XP: 6000

  • +5% second duration to first-strike ambush
  • +30% rate of fire
  • +100 armor-piercing round duration

Loadout

5
75mm_at_gun_ger
75mm at gun ger

at gun - ballistic weapon

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.075

0.05

0.04625

Rounds per Minute (RPM)

12

12

12

Range of Fire

15

35

60

Penetration

380

260

130

Scatter Area

8

37

64

Min

Max

Damage

160

160

AoE Radius

-

0.5

2
mp40_crew_ger
mp40 crew ger

smg - small arms

Moving Accuracy Multiplier

0.85

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.42

0.25

0.1

Rounds per Minute (RPM)

231

76

32

Range of Fire

7

15

35

Penetration

1

0.9

0.85

Scatter Area

22

103

246

Min

Max

Damage

2

2

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.