Image for /icons/races/german/infantry/sniper_ger.png}
Image for /icons/races/common/symbols/sniper.png}

Sniper

Kills infantry with one shot. • Long-range, low rate of fire. • Can camouflage in cover. • Has increased vision range. • Low survivability, single squad member.

german faction icon

Stats

sniper_ger

infantry

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Sight Range

40

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Speed

3.6

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Max Range

50

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Target Size

1.5

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Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

Abilities

Image for /icons/common/abilities/ability_common_camouflage_on.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Image for /icons/common/abilities/ability_german_aimed_shot.png}
Offensive / Select target infantry

Pinning Shot

Fires a single shot at the target squad that can instantly pin the target, but causes no damage.

Costs
munition

35

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/common/abilities/ability_common_camouflage_on.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 6 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Image for /icons/common/abilities/ability_common_camouflage_on.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 6 seconds after leaving cover.

+35% rate of fire when firing from camouflage for 5 second.

Image for /icons/races/german/abilities/no_quarter.png}
Offensive / Passive

No Quarter

Infantry within range 25 of suppressed or pinned enemy units gain +25% accuracy.

Costs
munition

70

Image for /icons/races/german/abilities/interrogate.png}
Support / Select enemy casualty

Interrogate

Interrogate enemy casualties, revealing the location of enemy forces within range 90 of the casualty for 15 seconds. The casualty is killed when the interrogation is finished and the squad receives 230 experience.

While interrogating the squad takes +50% increased damage and is +100% easier to hit.

Image for /icons/races/german/abilities/panzerfaust.png}
Offensive / Select target vehicle

Panzerfaust

Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

30

Stats

Costs
time_seconds

30

manpower

340

popcap

8

Reinforce
cost

170

time

30

Hitpoints
Image for /icons/common/squad/squad.png}
100

100

Upkeep per minute
manpower

14

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +50% camouflage duration when leaving cover
  • +25% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +10 vision range
  • +50% rate of fire when attacking from camouflage

Loadout

1
g43_sniper_ger
g43 sniper ger

sniper - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

2

2

2

Rounds per Minute (RPM)

6

6

6

Range of Fire

0

25

50

Penetration

1

1

1

Scatter Area

0

194

325

Min

Max

Damage

110

110

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.