infantry
Sight Range
42
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Upgrades the squad with a flamethrower. Flamethrowers ignore cover and deal area of effect damage that is effective against infantry, buildings, and emplacements.
50
Upgrades the squad with minesweepers, wire cutters, and increases the squad's repair speed.
Allows the squad to Detect and Defuse Mines. Can cut Barbed Wire. Increases health restored by repairs by +2.5 per second.
30
Upgrades the squad with two Panzerschreck.
Weapon upgrade
120
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Destroys a section of barbed wire, enabling access to infantry.
Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.
Defuses the selected mine.
Support / Select enemy mine
Squad has increased capture speed. Does not affect decapture speed.
+33% capture speed.
The squad will only fire its handheld AT weapons at vehicles unless given manual attack orders.
Interrogate enemy casualties, revealing the location of enemy forces within range 90 of the casualty for 15 seconds. The casualty is killed when the interrogation is finished and the squad receives 230 experience.
While interrogating the squad takes +50% increased damage and is +100% easier to hit.
Infantry within range 25 of suppressed or pinned enemy units gain +25% accuracy.
70
Permanently immobilize a friendly vehicle to refund 75% of its fuel cost and reduce its population upkeep by 75%. When immobilized, the vehicle gains stronger defensive and offensive bonuses.
Reduces incoming damage by 25%, +12.5 range, +20% rate of fire and disables movement for affected units.
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
12
125
4
22
4
285
1
XP: 500
XP: 1500
XP: 3000
Provides heavy cover.
Free
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
Free
Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.
50
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Free
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
30
Emplacement that can be garrisoned by infantry and heavy machine guns for defensive bonuses.
175
Emplacement extremely effective against all vehicles. Has long-range. Can shoot down aircraft.
320
45
Blocks infantry and light vehicle movement. • Can be crushed by heavier vehicles. • All vehicles crushing wire temporarily move slower. • Cannot be destroyed with Wire Cutters.
Free
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
50
Artillery emplacement extremely effective against stationary targets. Must barrage to attack.
400
40
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
200
Long-range emplacement effective against all vehicles. Limited firing arc.
200
15
Emplacement that act as a forward retreat point and reduces the damage taken by all units, Bunkers, emplacements, and defenses.
250
25
Emplacement effective against infantry and light vehicles. Can shoot down aircraft.
200
25
Durable emplacement effective against all vehicles. \n• High health. \n• Deals limited anti-infantry damage.
240
35
Camouflaged structure that enables nearby Fallschirm units to be reinforced via paradrop. \n• Can recrew abandoned team weapons and emplacements. \n• Can be salvaged for a partial refund. \n• Can be built in enemy territory and garrisoned but units cannot fire out.
150
50

smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.3
Rounds per Minute (RPM)
202
56
28
Range of Fire
7
15
35
Penetration
1
1
1
Scatter Area
22
103
246
Min
Max
Damage
5
5
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.