Image for /icons/races/german/infantry/pioneer_ger.png}
Image for /icons/races/common/symbols/engineer.png}

Pioneer Squad

Can repair and build defenses. • Has increased vision range • Can reveal nearby camouflaged units.

german faction icon

Stats

pioneer_ger

infantry

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Sight Range

42

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

Upgrades

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Flammenwerfer 35

Upgrades the squad with a flamethrower. Flamethrowers ignore cover and deal area of effect damage that is effective against infantry, buildings, and emplacements.

Costs
munition

50

Image for /icons/common/upgrades/utility_engineer_us.png}
Support upgrade

Hazard Removal Package

Upgrades the squad with minesweepers, wire cutters, and increases the squad's repair speed.

Allows the squad to Detect and Defuse Mines. Can cut Barbed Wire. Increases health restored by repairs by +2.5 per second.

Costs
munition

30

Image for /icons/common/upgrades/panzerschrek_2_sturmpioneer_ger.png}

RPzB 54 Panzerschreck Package

Upgrades the squad with two Panzerschreck.

Weapon upgrade

Costs
munition

120

Abilities

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Support

Repair

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

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Support / Select target barbed wire

Wire Cutters

Destroys a section of barbed wire, enabling access to infantry.

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Can switch between weapon loadouts. Automatically Defuses mines if detected.

Minesweeper Disabled

Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.

Image for /icons/common/abilities/ability_german_activate_minesweeper_off.png}

Defuse Mine

Defuses the selected mine.

Support / Select enemy mine

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Passive

Fast Capture

Squad has increased capture speed. Does not affect decapture speed.

+33% capture speed.

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Toggle on. Squads' AT weapons will only fire on vehicles. Regular weapons will still engage all targets.

Focus Vehicles Disabled

The squad will only fire its handheld AT weapons at vehicles unless given manual attack orders.

Image for /icons/races/german/abilities/interrogate.png}
Support / Select enemy casualty

Interrogate

Interrogate enemy casualties, revealing the location of enemy forces within range 90 of the casualty for 15 seconds. The casualty is killed when the interrogation is finished and the squad receives 230 experience.

While interrogating the squad takes +50% increased damage and is +100% easier to hit.

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Offensive / Passive

No Quarter

Infantry within range 25 of suppressed or pinned enemy units gain +25% accuracy.

Costs
munition

70

Image for /icons/races/german/abilities/immobilize_and_fortify.png}
Support / Select target vehicle

Immobilize and Fortify

Permanently immobilize a friendly vehicle to refund 75% of its fuel cost and reduce its population upkeep by 75%. When immobilized, the vehicle gains stronger defensive and offensive bonuses.

Reduces incoming damage by 25%, +12.5 range, +20% rate of fire and disables movement for affected units.

Image for /icons/races/german/abilities/panzerfaust.png}
Offensive / Select target vehicle

Panzerfaust

Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

30

Stats

Costs
time_seconds

12

manpower

125

popcap

4

Reinforce
cost

22

time

4

Hitpoints
Image for /icons/common/squad/squad.png}
95
95
95

285

Upkeep per minute
manpower

1

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 500

  • Veteran ability
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 1500

  • +3 repair speed
  • Constructing objects no longer causes unit to take bonus damage
vet 3 starvet 3 starvet 3 star

XP: 3000

  • +20 health
  • +3 repair speed
  • No longer takes bonus damage when repairing

Can Construct

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Defensive structure

Sandbag Wall

Provides heavy cover.

Costs

Free

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Defensive structure

Barbed Wire Fence

Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.

Costs

Free

Image for /icons/races/german/buildings/fighting_nest_ger.png}
Field support / Emplacement

Fighting Nest

Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.

Costs
manpower

50

Image for /icons/races/german/buildings/tank_trap_ger.png}
Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.

Costs

Free

Image for /icons/races/german/buildings/schu-mine_42.png}
General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Costs
munition

30

Image for /icons/races/german/buildings/bunker_ger.png}
Field support / Emplacement

Concrete Bunker

Emplacement that can be garrisoned by infantry and heavy machine guns for defensive bonuses.

Costs
manpower

175

Image for /icons/races/german/team_weapons/tw_88mm_emplacement_ger.png}
Anti-tank / Emplacement

Flak 36 Anti-tank Emplacement

Emplacement extremely effective against all vehicles. Has long-range. Can shoot down aircraft.

Costs
manpower

320

fuel

45

Image for /icons/common/buildings/icons/building_reinforced_barbwire.png}
Defensive structure

Reinforced Barbed Wire

Blocks infantry and light vehicle movement. • Can be crushed by heavier vehicles. • All vehicles crushing wire temporarily move slower. • Cannot be destroyed with Wire Cutters.

Costs

Free

Image for /icons/common/buildings/icons/teller_mine_ger.png}
Anti-tank / Explosive

Teller Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.

Costs
munition

50

Image for /icons/races/german/team_weapons/obice_da_210_22_wicd.png}
Heavy Artillery / Emplacement

Obice da 210/22 Artillery Emplacement

Artillery emplacement extremely effective against stationary targets. Must barrage to attack.

Costs
manpower

400

fuel

40

Image for /icons/races/german/buildings/oberservation_post_ger.png}
Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.

Costs
manpower

200

Image for /icons/races/german/buildings/anti_tank_bunker_wicd.png}
Anti-vehicle / Emplacement

Anti-tank Bunker

Long-range emplacement effective against all vehicles. Limited firing arc.

Costs
manpower

200

fuel

15

Image for /icons/races/german/buildings/command_bunker_wicd.png}
Field support / Emplacement

Command Bunker

Emplacement that act as a forward retreat point and reduces the damage taken by all units, Bunkers, emplacements, and defenses.

Costs
manpower

250

fuel

25

Image for /icons/races/german/team_weapons/tw_20mm_emplacement_ger.png}
Anti-infantry / Emplacement

Flak 38 Anti-aircraft Emplacement

Emplacement effective against infantry and light vehicles. Can shoot down aircraft.

Costs
manpower

200

fuel

25

Image for /icons/races/german/buildings/pantherturm_ger.png}
Anti-vehicle / Emplacement

Pantherturm Emplacement

Durable emplacement effective against all vehicles. \n• High health. \n• Deals limited anti-infantry damage.

Costs
manpower

240

fuel

35

Image for /icons/races/german/buildings/bunker_observation_ger.png}
Field support / Emplacement

Luftwaffe Relay Point

Camouflaged structure that enables nearby Fallschirm units to be reinforced via paradrop. \n• Can recrew abandoned team weapons and emplacements. \n• Can be salvaged for a partial refund. \n• Can be built in enemy territory and garrisoned but units cannot fire out.

Costs
manpower

150

Image for /icons/races/german/buildings/propaganda_tower_ger.png}
Field support / Emplacement

Propaganda Tower

Costs
manpower

50

Loadout

3
mp40_pioneer_ger
mp40 pioneer ger

smg - small arms

Moving Accuracy Multiplier

0.85

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.42

0.3

0.24

Rounds per Minute (RPM)

202

56

28

Range of Fire

7

15

35

Penetration

1

1

1

Scatter Area

22

103

246

Min

Max

Damage

5

5

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.