german faction icon

Wehrmacht

A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.

Image for /icons/races/german/team_weapons/hmg_mg42_ger.png}
Anti-infantry / Heavy weapon
Image for /icons/races/common/symbols/hmg.png}

MG 42 Team

Heavy weapon team very effective against infantry. Must be set-up to attack.

Stats

hmg_mg42_ger_sp

team_weapons

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

45

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Abilities

Image for /icons/common/abilities/ability_british_rapid_maneuvers.png}

Rapid Displacement

Weapon team deploys and packs up faster.

Passive

Image for /icons/common/abilities/armor_piercing_at_gun_57mm_us.png}
Offensive / Timed

White Phosphorus Rounds

Orders the crew to load white phosphorous rounds.

+425% weapon penetration. +25% accuracy and +25% damage against units in garrisons, or light and heavy cover.

Costs
munition

30

Image for /icons/common/abilities/ability_at_ambush_tactics_on.png}
Gains First Strike bonuses when attacking from camouflage.

Defensive Training

Squad gains Camouflage while stationary, in cover, and not in combat.

Passive

Image for /icons/common/abilities/anti_mine_sherman_us.png}

Cover Training

Unit has improved survivability in Open and Light cover.

Passive

Image for /icons/legacy/abilities/global_force_reload.png}
Support

Reload

Orders the heavy machine gun crew to reload.

Reduces chance to reload at the start of combat.

Stats

Costs
time_seconds

25

manpower

240

popcap

4

Reinforce
cost

25

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
80
80
80
80

320

Image for /icons/races/common/symbols/hmg.png}
180

180

Upkeep per minute
manpower

4

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 600

  • Unlocks veteran ability. Unit is harder to hit and increases suppression.
vet 2 starvet 2 starvet 2 empty star

XP: 1800

  • Increases suppression, weapon burst length, and unit is harder to hit.
vet 3 starvet 3 starvet 3 star

XP: 3600

  • Increases accuracy, suppression, health, and weapon traverse speed.

Loadout

1
mg42_hmg_ger_sp
mg42 hmg ger sp

hmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.702

0.506

0.246

Rounds per minute (RPM)

816

675

577

Range of Fire

10

25

45

Penetration

1.3

1.2

1.1

Scatter Area

37

229

341

Min.

Max.

Damage

4

4

AoE Radius

-

0

3
mp40_crew_ger
mp40 crew ger

smg - small arms

Moving Accuracy Multiplier

0.85

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.42

0.25

0.1

Rounds per minute (RPM)

225

62

26

Range of Fire

7

15

35

Penetration

1

0.9

0.85

Scatter Area

22

103

246

Min.

Max.

Damage

2

2

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.