Image for /icons/races/german/team_weapons/emplacement_howitzer_gun_ger.png}
Image for /icons/races/afrika_corps/symbols/cannone_105mm_howitzer.png}

Cannone da 105/28 Howitzer

Immobile heavy weapon very effective against stationary targets. • Automatically fires on nearby enemies within its arc. • Shorter barrage range than emplaced artillery. • Immobile. Must be towed to move

german faction icon

Stats

howitzer_cannone_da_105_ger

team_weapons

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Sight Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

115

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Abilities

Image for /icons/races/common/abilities/artillery_barrage.png}
Support / Select target position

High-explosive Barrage

Fires rounds at the target location. Wide blast radius. Very effective against stationary targets.

Barrages have less accuracy at long-range.

Image for /icons/races/common/abilities/artillery_barrage_smoke.png}
Support / Select target position

Smoke Barrage

Fires smoke rounds at the target. Blocks vision in an area upon detonating.

Smoke blocks vision for a short period of time.

Stats

Costs
time_seconds

31

manpower

300

popcap

12

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
90
90
90
90

360

Image for /icons/races/common/symbols/hmg.png}
350

350

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1300

  • +15% ability recharge speed.
vet 2 starvet 2 starvet 2 empty star

XP: 3900

  • +20% ability recharge speed
  • +20% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 7800

  • +20% damage reduction
  • +50% rotation rate
  • +15% auto-fire range

Loadout

1
105mm_howitzer_cannone_auto_ak
105mm howitzer cannone auto ak

artillery medium - explosive weapon

Moving Accuracy Multiplier

1

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0

0

0

Rounds per Minute (RPM)

5

5

5

Range of Fire

40

37.5

115

Penetration

1000

1000

1000

Scatter Area

43

38

298

Min

Max

Damage

160

160

AoE Radius

-

8

2
carcano_reserve_ger
carcano reserve ger

rifle - small arms

Moving Accuracy Multiplier

0.25

Moving Cooldown Multiplier

1.5

Near

Medium

Far

Accuracy

0.755

0.73

0.695

Rounds per Minute (RPM)

21

19

17

Range of Fire

7

25

35

Penetration

1.5

1

1

Scatter Area

9

51

69

Min

Max

Damage

12

12

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.