infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Upgrades the squad with 3 MP40 Submachine Guns that are very effective against infantry at short-range, but are ineffective at long-range.
Unlocks Sprint ability and replaces Stick Grenade with Grenade Assault ability.
50
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage. Veteran 2: Deals an additional +40 damage \nVeteran 3: +5 range
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
30
Transfers squad members into an understrength infantry or team weapon unit.
Merged squad members use the weapons of the target squad.
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
35
Increases the unit's speed for a period of time. Infantry units are unable to fire on the move while the ability is active.
+80% speed.
The squad will slowly heal themselves and nearby infantry units when out of combat.
Restores +6 health per second. Lasts 25 seconds.
Interrogate enemy casualties, revealing the location of enemy forces within range 90 of the casualty for 15 seconds. The casualty is killed when the interrogation is finished and the squad receives 230 experience.
While interrogating the squad takes +50% increased damage and is +100% easier to hit.
Infantry within range 25 of suppressed or pinned enemy units gain +25% accuracy.
70
20
261
7
25
4
480
11
XP: 750
XP: 2250
XP: 4500
Provides heavy cover.
Free
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
Free
Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.
50

rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.656
Rounds per Minute (RPM)
19
14
14
Range of Fire
7
25
35
Penetration
1.5
1
1
Scatter Area
9
51
69
Min
Max
Damage
14
14
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.