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Grenadier Squad

Effective against infantry at long-range. • Can throw Grenades and fire anti-vehicle Panzerfausts. • Can reinforce depleted friendly squads with Merge. • Can build cover-based defenses.

german faction icon

Stats

grenadier_ger

infantry

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Sight Range

35

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1.25

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Decapture Multiplier

1

Upgrades

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Assault Package

Upgrades the squad with 3 MP40 Submachine Guns that are very effective against infantry at short-range, but are ineffective at long-range.

Unlocks Sprint ability and replaces Stick Grenade with Grenade Assault ability.

Costs
munition

50

Abilities

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Offensive / Select target vehicle

Panzerfaust

Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage. Veteran 2: Deals an additional +40 damage \nVeteran 3: +5 range

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

30

Image for /icons/races/german/abilities/throw_m24_grenade_ger.png}
Offensive / Select target position

Stick Grenade

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Costs
munition

30

Image for /icons/races/german/abilities/grenadier_merge_ability.png}
Support / Select target squad

Squad Merge

Transfers squad members into an understrength infantry or team weapon unit.

Merged squad members use the weapons of the target squad.

Image for /icons/races/afrika_corps/abilities/grenade_assault.png}
Offensive / Select target position

Grenade Assault

Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.

Costs
munition

35

Image for /icons/races/german/abilities/sprint.png}
Offensive / Timed

Sprint

Increases the unit's speed for a period of time. Infantry units are unable to fire on the move while the ability is active.

+80% speed.

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Support / Timed

Medkit

The squad will slowly heal themselves and nearby infantry units when out of combat.

Restores +6 health per second. Lasts 25 seconds.

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Support / Select enemy casualty

Interrogate

Interrogate enemy casualties, revealing the location of enemy forces within range 90 of the casualty for 15 seconds. The casualty is killed when the interrogation is finished and the squad receives 230 experience.

While interrogating the squad takes +50% increased damage and is +100% easier to hit.

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Offensive / Passive

No Quarter

Infantry within range 25 of suppressed or pinned enemy units gain +25% accuracy.

Costs
munition

70

Stats

Costs
time_seconds

20

manpower

261

popcap

7

Reinforce
cost

25

time

4

Hitpoints
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80
80
80
80
80
80

480

Upkeep per minute
manpower

11

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 750

  • Veteran ability
  • +10% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2250

  • +25% weapon accuracy
  • +33% ability recharge speed
vet 3 starvet 3 starvet 3 star

XP: 4500

  • +20 health
  • +15% weapon accuracy
  • +5 panzerfaust range

Can Construct

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Defensive structure

Sandbag Wall

Provides heavy cover.

Costs

Free

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Defensive structure

Barbed Wire Fence

Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.

Costs

Free

Image for /icons/races/german/buildings/fighting_nest_ger.png}
Field support / Emplacement

Fighting Nest

Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.

Costs
manpower

50

Loadout

6
kar98k_grenadier_ger
kar98k grenadier ger

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.75

0.656

0.6475

Rounds per Minute (RPM)

19

14

14

Range of Fire

7

25

35

Penetration

1.5

1

1

Scatter Area

9

51

69

Min

Max

Damage

14

14

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.