A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.
Effective against infantry at long-range. • Can throw Grenades and fire anti-vehicle Panzerfausts. • Can reinforce depleted friendly squads with Merge. • Can build cover-based defenses.
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Upgrades the squad with 3 MP40 Submachine Guns that are very effective against infantry at short-range, but are ineffective at long-range.
Unlocks Sprint ability and replaces Stick Grenade with Grenade Assault ability.
50
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage. Veteran 2: Deals an additional +5 damage Veteran 3: +0 range
Damages and temporarily slows vehicles. Causes Engine Damage on vehicles that reach 50% health or below.
30
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
30
Transfers squad members into an understrength infantry or team weapon unit.
Merged squad members use the weapons of the target squad.
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
45
Increases the unit's speed for a period of time. Infantry units are unable to fire on the move while the ability is active.
+80% speed.
The squad will slowly heal themselves and nearby infantry units when out of combat.
Restores +6 health per second. Lasts 25 seconds.
20
261
7
25
4
480
7
XP: 800
XP: 2400
XP: 4800
Provides heavy cover.
Free
Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.
Free
Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.
50
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.75
0.656
0.625
Rounds per minute (RPM)
19
15
13
Range of Fire
7
25
35
Penetration
1.5
1
1
Scatter Area
9
51
69
Min.
Max.
Damage
14
14
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.