german faction icon

Wehrmacht

A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.

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Anti-infantry / Support
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Spotter Squad

Support infantry armed with close-range MP40 sub machine guns.

Stats

pioneer_ger_mc_spotter

infantry

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Sight Range

42

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

Upgrades

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Flammenwerfer 35

Upgrades the squad with a flamethrower. Flamethrowers ignore cover and deal area of effect damage that is effective against infantry, buildings, and emplacements.

Costs
munition

50

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Support upgrade

Hazard Removal Package

Upgrades the squad with minesweepers, wire cutters, and increases the squad's repair speed.

Allows the squad to Detect and Defuse Mines. Can cut Barbed Wire. Increases health restored by repairs by +2.5 per second.

Costs
munition

30

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GrB 39 Grenade Launcher

Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.

Costs
munition

75

Abilities

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Support

Repair

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

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Support / Select target barbed wire

Wire Cutters

Destroys a section of barbed wire, enabling access to infantry.

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Click to enable minesweeper and holster weapon.

Minesweeper Disabled

Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.

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Booby Trap Territory

Deploy a Booby Trap on the targeted point that explodes when enemies attempt to capture the sector.

Defensive / Select friendly territory point

Costs
munition

25

Stats

Costs
time_seconds

12

manpower

125

popcap

4

Reinforce
cost

20

time

4

Hitpoints
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95
95
95

285

Upkeep per minute
manpower

1

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 400

  • Unlocks veteran ability. Unit is harder to hit and fires faster.
vet 2 starvet 2 starvet 2 empty star

XP: 800

  • Increases accuracy, rate of fire, and unit is harder to hit. Improves repair and construction speed.
vet 3 starvet 3 starvet 3 star

XP: 1600

  • Increases accuracy, rate of fire, and health. Unit no longer takes extra damage when repairing.

Can construct

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Defensive structure

Sandbag Wall

Provides heavy cover.

Costs

Free

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Defensive structure

Barbed Wire Fence

Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.

Costs

Free

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Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.

Costs

Free

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General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.

Costs
munition

30

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Field support / Emplacement

Fighting Nest

Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.

Costs
manpower

50

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Field support / Emplacement

Concrete Bunker

Emplacement that can be garrisoned by infantry and heavy machine guns for defensive bonuses.

Costs
manpower

175

Image for /icons/races/german/team_weapons/tw_88mm_emplacement_ger.png}
Anti-tank / Emplacement

Flak 36 Anti-tank Emplacement

Emplacement extremely effective against all vehicles. Has long-range. Can shoot down aircraft.

Costs
manpower

320

fuel

45

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Defensive structure

Reinforced Barbed Wire Fence

Blocks infantry and light vehicle movement, but can be crushed by certain light vehicles, medium and heavy vehicles. Cannot be destroyed by wire cutters.

Costs

Free

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Weapon Supply Bunker

Can deploy unmanned Team Weapons.

Costs
manpower

250

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Anti-tank / Explosive

Teller Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.

Costs
munition

50

Image for /icons/races/german/team_weapons/tw_20mm_emplacement_ger.png}
Anti-infantry / Emplacement

Flak 38 Anti-aircraft Emplacement

Emplacement effective against infantry and light vehicles. Can shoot down aircraft.

Costs
manpower

200

fuel

25

Loadout

3
mp40_pioneer_ger
mp40 pioneer ger

smg - small arms

Moving Accuracy Multiplier

0.85

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.42

0.3

0.24

Rounds per minute (RPM)

187

50

25

Range of Fire

7

15

35

Penetration

1

1

1

Scatter Area

22

103

246

Min.

Max.

Damage

5

5

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.