german faction icon

Wehrmacht

A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.

Image for /icons/races/german/vehicles/marder_iii_german.png}
Image for /icons/races/german/symbols/marder_iii_m.png}

Marder III M Tank Destroyer

Effective against all vehicles. Best used at long-range. • High weapon penetration. • Low health; slow. • Must face targets directly to fire. • Can Site Main Gun, increasing range and rate of fire. Disables movement but can rotate.

Stats

marder_iii_ger

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

4.6

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

2.25

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

50

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

18

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Vehicle Armor

light tank

Vehicle Type
Frontal Armor

frontal

50

Frontal Armor

side

25

Frontal Armor

rear

10

Upgrades

Image for /icons/common/upgrades/camouflage_special_ops_ger.png}
Ambush Upgrade

Camouflage Netting

Equips camouflage netting. When stationary and not in combat, camouflaged vehicles cannot be seen by the enemy. Camouflaged units can be detected at close range.

Click to Upgrade

Costs
munition

30

Image for /icons/common/abilities/ability_german_hull_down_set.png}
Unlocks the Hulldown ability.

Hulldown

Upgrades the unit with entrenching equipment.

Defensive upgrade

Costs
munition

25

Image for /icons/common/abilities/scan_kettenkrad_ger.png}
Support upgrade

Spotting Scopes

Upgrades the unit with a spotting scope.

Increases vision by +10 when stationary.

Costs
munition

30

Abilities

Image for /icons/.png}
Disables movement and weapons while active. Removes Engine Damage.

Emergency Engine Repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

Image for /icons/.png}
Gains increased damage when attacking from Camouflage.

Vehicle Camouflage

Vehicles will camouflage themselves when out of combat.

Passive

Image for /icons/common/abilities/self_repair_4x4_truck_us.png}
Disables Movement and Weapons while active.

Self-repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

Image for /icons/common/abilities/ability_m2_smoke_pot.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Image for /icons/common/abilities/armor_piercing_sniper_ger.png}
Increases Damage against vehicles and improves Penetration.

Tungsten-core Rounds

Load special armor-piercing rounds when active.

Offensive / Timed

Costs
munition

45

Image for /icons/races/british/abilities/first_strike.png}
Passive

First Strike

Vehicles out of combat that are stationary gain First Strike bonuses.

+25% damage, +50% penetration, and +50% accuracy on the first shot.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/german/abilities/marder_lockdown_ger.png}
Offensive / Toggle

Site Main Gun

Disable movement of the vehicle, but increases weapon range. Unit can still rotate to fire.

+10 weapon range, +20% rate of fire. Unit cannot move while active.

Stats

Costs
time_seconds

38

manpower

240

fuel

45

popcap

7

Hitpoints
Image for /icons/common/squad/squad.png}
360

360

Upkeep per minute
manpower

11

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1500

  • Veteran ability
  • +25% acceleration and deceleration
vet 2 starvet 2 starvet 2 empty star

XP: 4500

  • +25% rate of fire
  • +25% weapon accuracy
vet 3 starvet 3 starvet 3 star

XP: 9000

  • +80 health
  • +30% rotation rate
  • +15 vision range when Sight Main Gun is active

Loadout

1
76mm_marder_iii_ger
76mm marder iii ger

cannon - ballistic weapon

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.1

0.055

0.04

Rounds per minute (RPM)

10

10

10

Range of Fire

10

30

50

Penetration

300

250

220

Scatter Area

12

33

54

Min.

Max.

Damage

160

160

AoE Radius

-

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.