infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.5
Decapture Multiplier
1
Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.
Squad will garrison the building after Breach is completed.
25
Throws a grenade that deals high damage to infantry in a moderate area. Very effective against infantry in cover or structures.
Higher damage than other grenades.
35
The squad concentrates their fire, steadily increasing their rate of fire with increased burst duration the longer the ability is active.
Increases rate of fire and burst length every 15 seconds to a maximum of 3%. Reduces speed by 100% to a maximum of 35%. Lasts 70 seconds.
Interrogate enemy casualties, revealing the location of enemy forces within range 90 of the casualty for 15 seconds. The casualty is killed when the interrogation is finished and the squad receives 230 experience.
While interrogating the squad takes +50% increased damage and is +100% easier to hit.
Infantry within range 25 of suppressed or pinned enemy units gain +25% accuracy.
70
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
30
340
8
32
6
575
12
XP: 1000
XP: 3000
XP: 6000
smg - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.55
Rounds per Minute (RPM)
141
119
29
Range of Fire
7
22.5
35
Penetration
1
1
1
Scatter Area
11
53
75
Min
Max
Damage
5
5
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.