vehicles
Sight Range
35
Speed
5.5
Acceleration
2.5
Deceleration
4
Max Range
40
Target Size
20
Capture Multiplier
0
Decapture Multiplier
0
medium tank
frontal
170
side
105
rear
70
Upgrades the unit with a spotting scope.
Increases vision by +10 when stationary.
30
Load anti-infantry with a moderate blast radius or anti-vehicle rounds that can damage vehicles.
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Unit will not engage unless given a manual attack order when active.
Nearby infantry and vehicles move faster and are harder to hit when active.
+20% speed and units are 20% harder to hit.
30
Increases the rate of fire and armor of nearby vehicles. Rate of fire bonus increases when a friendly vehicle is destroyed in the aura.
+20% rate of fire and +20% armor. +15% additional rate fire bonus when friendly vehicle is destroyed for 10 seconds.
Increases the rate of fire and armor of nearby vehicles. Rate of fire bonus increases when a friendly vehicle is destroyed in the aura.
+30% rate of fire and +30% armor. +15% additional rate fire bonus when friendly vehicle is destroyed for 10 seconds.
45
380
80
12
720
18
XP: 1800
XP: 5400
XP: 10800

cannon - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.075
0.0475
0.035
Rounds per Minute (RPM)
11
11
11
Range of Fire
0
20
40
Penetration
90
85
75
Scatter Area
0
15
29
Min
Max
Damage
100
100
AoE Radius
-
0.5

hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.35
0.3
0.175
Rounds per Minute (RPM)
533
459
402
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
22
168
246
Min
Max
Damage
3
3
AoE Radius
-
0

lmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.35
0.3
0.175
Rounds per Minute (RPM)
533
459
402
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
22
168
246
Min
Max
Damage
3
3
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.