A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.
Heavy weapon team effective against vehicles. • Can toggle on camouflage that grants first-strike bonuses when stationary. • Must be set-up to attack, but can retreat. • Less penetration and damage than other anti-tank guns. • Can be towed.
team_weapons
Sight Range
35
Speed
3.6
Max Range
60
Target Size
1.33
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Camouflages the unit. Unit is invisible to enemies unless they get too close.
+25% damage, +50% penetration, and +50% accuracy on the first shot from camouflage. -50% speed and -50% vision when active.
Unit will not engage unless given a manual attack order when active.
35
270
7
28
5
400
350
7
XP: 1000
XP: 3000
XP: 6000
at gun - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.075
0.045
0.04
Rounds per minute (RPM)
10
10
10
Range of Fire
15
35
60
Penetration
160
120
80
Scatter Area
8
37
64
Min.
Max.
Damage
120
120
AoE Radius
-
0.5
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.42
0.25
0.1
Rounds per minute (RPM)
225
62
26
Range of Fire
7
15
35
Penetration
1
0.9
0.85
Scatter Area
22
103
246
Min.
Max.
Damage
2
2
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.