Image for /icons/races/german/team_weapons/at_gun_75mm_lg40_german.png}
Image for /icons/races/german/symbols/lg_40_anti-tank_gun.png}

LG40 Anti-tank Gun Team

Heavy weapon team effective against vehicles. • Can toggle on camouflage that grants first-strike bonuses when stationary. • Must be set-up to attack, but can retreat. • Less penetration and damage than other anti-tank guns. • Can be towed.

german faction icon

Stats

at_gun_lg40_ger

team_weapons

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

60

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Abilities

Image for /icons/legacy/abilities/ability_soviet_at_ambush_tactics_off.png}
Defensive

Ambush Camouflage

Camouflages the unit. Unit is invisible to enemies unless they get too close.

+25% damage, +50% penetration, and +50% accuracy on the first shot from camouflage. -50% speed and -50% vision when active.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/common/abilities/tow_item.png}
Support / Select unit capable of towing

Transport Heavy Weapon

Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.

Stats

Costs
time_seconds

95

manpower

300

popcap

19

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
90
90
90
90

360

Image for /icons/races/common/symbols/hmg.png}
350
350
350
350
350

1750

Upkeep per minute
manpower

19

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

  • Veteran ability
  • +15 health
vet 2 starvet 2 starvet 2 empty star

XP: 3000

  • +15% rate of fire
  • +25% weapon accuracy
vet 3 starvet 3 starvet 3 star

XP: 6000

  • +20% damage reduction
  • +35% rate of fire
  • 100

Loadout

5
75mm_lg40_at_gun_ger
75mm lg40 at gun ger

at gun - ballistic weapon

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.075

0.045

0.04

Rounds per Minute (RPM)

12

12

12

Range of Fire

15

35

60

Penetration

160

120

80

Scatter Area

8

37

64

Min

Max

Damage

120

120

AoE Radius

-

0.5

2
mp40_crew_ger
mp40 crew ger

smg - small arms

Moving Accuracy Multiplier

0.85

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.42

0.25

0.1

Rounds per Minute (RPM)

231

76

32

Range of Fire

7

15

35

Penetration

1

0.9

0.85

Scatter Area

22

103

246

Min

Max

Damage

2

2

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.