Image for /icons/races/german/vehicles/half-track_251_mortar_ger.png}
Image for /icons/common/units/symbols/halftrack_m3_75mm_us.png}

Mortar Half-track

Effective against stationary infantry, team weapons, and structures. • Long-range attack and barrage • Can fire smoke rounds to block vision.

german faction icon

Stats

halftrack_251_mortar_ger

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

1

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

3

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

5.5

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

90

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

16

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Vehicle Armor

light halftrack

Vehicle Type
Frontal Armor

frontal

12.5

Frontal Armor

side

9.5

Frontal Armor

rear

6

Abilities

Image for /icons/races/common/abilities/artillery_barrage.png}
Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Small blast radius. Effective against stationary infantry and buildings.

Barrages have less accuracy at long-range.

Image for /icons/races/common/abilities/artillery_barrage_smoke.png}
Support / Select target position

Smoke Barrage

Fires smoke rounds at the target. Blocks vision in an area upon detonating.

Smoke blocks vision for a short period of time.

Image for /icons/common/abilities/focused_sight_on_marder_iii_ger.png}
Reduces incoming Damage and disables Movement when active.

Hull Down

Order the vehicle crew to hull down their vehicle.

Defensive

Image for /icons/races/german/abilities/raid_package.png}
Passive

Raid Package

Globally allows all light vehicles to capture territory and all vehicles can use the Smoke Canisters ability.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

45

manpower

280

fuel

40

popcap

5

Hitpoints
Image for /icons/common/squad/squad.png}
320

320

Upkeep per minute
manpower

8

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability
  • +25% acceleration and deceleration
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +25% weapon scatter accuracy
  • +35% ability recharge speed
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +80 health
  • +25% rate of fire
  • +20% movement speed

Loadout

1
81mm_halftrack_mortar_ger
81mm halftrack mortar ger

mortar - explosive weapon

Moving Accuracy Multiplier

1

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0

0

0

Rounds per Minute (RPM)

9

9

9

Range of Fire

20

40

90

Penetration

20

20

20

Scatter Area

4

16

79

Min

Max

Damage

100

100

AoE Radius

-

4.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.