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Fallschirmpioneer Squad

Effective against infantry at long-range. • Can throw anti-structure satchel charges. • Can repair, sweep mines, and build defenses.

german faction icon

Stats

fallschirmpioneers_ger

infantry

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Sight Range

35

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

Upgrades

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MG 15 Light Machine Gun

Upgrades the squad with a MG 15 Light Machine Gun.

Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.

Costs
munition

80

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GrB 39 Grenade Launcher

Upgrades the squad with a grenade launcher. Effective against infantry in cover or garrisons when used at range. Has a small area of effect blast radius.

Costs
munition

85

Abilities

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Offensive / Select target position

Satchel Charge

Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.

Costs
munition

45

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Support

Repair

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

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Support / Select target barbed wire

Wire Cutters

Destroys a section of barbed wire, enabling access to infantry.

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Can switch between weapon loadouts. Automatically Defuses mines if detected.

Minesweeper Disabled

Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.

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Defuse Mine

Defuses the selected mine.

Support / Select enemy mine

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First Aid Kit

Unit will recover health when out of combat while active.

Healing / Timed

Costs
munition

15

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Passive

Airborne Spirit

Squad will heal when out of combat and captures territory faster.

+25% capture speed; does not affect decapture speed. Restores 2.6 health per second.

Stats

Costs
time_seconds

24

manpower

260

popcap

7

Reinforce
cost

33

time

6

Hitpoints
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95
95
95
95

380

Upkeep per minute
manpower

11

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

  • Veteran ability
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2700

  • +3 repair speed
  • +25% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 5400

  • +20 health
  • +35% weapon accuracy

Can Construct

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Defensive structure

Sandbag Wall

Provides heavy cover.

Costs

Free

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Defensive structure

Barbed Wire Fence

Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.

Costs

Free

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Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.

Costs

Free

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General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Costs
munition

30

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Field support / Emplacement

Concrete Bunker

Emplacement that can be garrisoned by infantry and heavy machine guns for defensive bonuses.

Costs
manpower

175

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Field support / Emplacement

Luftwaffe Relay Point

Camouflaged structure that enables nearby Fallschirm units to be reinforced via paradrop. \n• Can recrew abandoned team weapons and emplacements. \n• Can be salvaged for a partial refund. \n• Can be built in enemy territory and garrisoned but units cannot fire out.

Costs
manpower

150

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Defensive structure

Reinforced Barbed Wire

Blocks infantry and light vehicle movement. • Can be crushed by heavier vehicles. • All vehicles crushing wire temporarily move slower. • Cannot be destroyed with Wire Cutters.

Costs

Free

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Weapon Supply Bunker

Can deploy unmanned Team Weapons.

Costs
manpower

250

Image for /icons/races/german/team_weapons/tw_20mm_emplacement_ger.png}
Anti-infantry / Emplacement

Flak 38 Anti-aircraft Emplacement

Emplacement effective against infantry and light vehicles. Can shoot down aircraft.

Costs
manpower

200

fuel

25

Image for /icons/races/german/team_weapons/tw_88mm_emplacement_ger.png}
Anti-tank / Emplacement

Flak 36 Anti-tank Emplacement

Emplacement extremely effective against all vehicles. Has long-range. Can shoot down aircraft.

Costs
manpower

320

fuel

45

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Field support / Emplacement

Fighting Nest

Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.

Costs
manpower

50

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Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.

Costs
manpower

200

Loadout

4
kar98k_fallschirmpioneer_ger
kar98k fallschirmpioneer ger

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.788

0.713

0.663

Rounds per Minute (RPM)

33

26

22

Range of Fire

7

25

35

Penetration

1.5

1

1

Scatter Area

9

51

69

Min

Max

Damage

14

14

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.