infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Coastal Reserve Squads slowly replenish their squad for free when near bunkers.
Grants free reinforcement every 40 seconds. Recharge time only resets upon being granted reinforcement.
Throws an OTO Mod. 42 grenade at the target vehicle. Deals less damage than other anti-tank grenades, but temporarily blinds vehicles.
Damages and temporarily disables vehicle weapons and sight for 5 seconds. Causes Engine Damage on vehicles that reach 50% health or below.
25
Coastal Reserves are more effective when in cover or near bunkers.
+25% accuracy, +25% rate of fire.
Repairs the target building. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
When fighting from garrisons, Coastal Reserves gain a Breda M30 Light Machine Gun which increases their firepower. Weapon is removed when the unit exits or garrison is destroyed.
20
240
6
23
3
480
9
XP: 800
XP: 2400
XP: 4800
Provides heavy cover.
Free
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
Free
Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.
50
Emplacement that can be garrisoned by infantry and heavy machine guns for defensive bonuses.
175
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
30
Blocks infantry and light vehicle movement. • Can be crushed by heavier vehicles. • All vehicles crushing wire temporarily move slower. • Cannot be destroyed with Wire Cutters.
Free
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Free
Emplacement that act as a forward retreat point and reduces the damage taken by all units, Bunkers, emplacements, and defenses.
250
25
Long-range emplacement effective against all vehicles. Limited firing arc.
200
15
Artillery emplacement extremely effective against stationary targets. Must barrage to attack.
400
40
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
200

rifle - small arms
Moving Accuracy Multiplier
0.25
Moving Cooldown Multiplier
1.5
Near
Medium
Far
Accuracy
0.73
Rounds per Minute (RPM)
21
19
17
Range of Fire
7
25
35
Penetration
1.5
1
1
Scatter Area
9
51
69
Min
Max
Damage
12
12
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.