german faction icon

Wehrmacht

A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.

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Fallschirmjäger Squad

Very effective against infantry at all ranges. Most effective when attacking from camouflage. • Can camouflage in cover. • Can fire anti-tank panzerfausts. • Can throw grenades and Breach.

Stats

fallschirmjagers_ger

infantry

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Sight Range

35

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1.25

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Decapture Multiplier

1.25

Abilities

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Offensive / Select target position

Stick Grenade

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Costs
munition

30

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First Aid Kit

Unit will recover health when out of combat while active.

Healing / Timed

Costs
munition

15

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Offensive / Select target vehicle

Panzerfaust

Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage. Veteran 2: Deals an additional +40 damage.

Damages and temporarily slows vehicles. Causes Engine Damage on vehicles that reach 50% health or below.

Costs
munition

35

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Offensive / Select enemy-occupied building

Breach

Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.

Squad will garrison the building after Breach is completed.

Costs
munition

35

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Passive

Airborne Spirit

Squad will heal when out of combat and captures territory faster.

+25% capture speed; does not affect decapture speed. Restores 2.6 health per second.

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Image for /icons/common/abilities/ability_common_camouflage_on.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

+12% damage and +40% accuracy when firing from camouflage for 5 seconds.

Stats

Costs
time_seconds

38

manpower

420

popcap

9

Reinforce
cost

44

time

7

Hitpoints
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115
115
115
115

460

Upkeep per minute
manpower

14

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +15% weapon accuracy
  • +20% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +20 health
  • +20% weapon accuracy
  • +7 ambush bonus duration

Loadout

4
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fg 42 fallschirmjager ger

lmg - small arms

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.532

0.494

0.29

Rounds per minute (RPM)

183

135

153

Range of Fire

7

25

35

Penetration

1.2

1.1

1

Scatter Area

7

27

35

Min.

Max.

Damage

5

5

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.