infantry
Sight Range
42
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
30
Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.
75
Upgrades the squad with a flamethrower. Flamethrowers ignore cover and are very effective against infantry.
Weapon upgrade
50
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Destroys a section of barbed wire, enabling access to infantry.
Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.
Defuses the selected mine.
Support / Select enemy mine
Throw a smoke grenade at the target location that can obscure line of sight.
Smoke blocks vision for up to 20 seconds.
20
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
30
Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.
Squad will garrison the building after Breach is completed.
25
18
380
8
31
3
630
12
XP: 1200
XP: 3600
XP: 7200
Provides heavy cover.
Free
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
Free
Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.
50
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Free
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
30
Emplacement that can be garrisoned by infantry and heavy machine guns for defensive bonuses.
175
Emplacement extremely effective against all vehicles. Has long-range. Can shoot down aircraft.
320
45
Blocks infantry and light vehicle movement. • Can be crushed by heavier vehicles. • All vehicles crushing wire temporarily move slower. • Cannot be destroyed with Wire Cutters.
Free
Can deploy unmanned Team Weapons.
250
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
50
Emplacement effective against infantry and light vehicles. Can shoot down aircraft.
200
25
Artillery emplacement extremely effective against stationary targets. Must barrage to attack.
400
40
smg - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.3
Rounds per Minute (RPM)
235
108
26
Range of Fire
10
15
35
Penetration
1
1
1
Scatter Area
23
40
75
Min
Max
Damage
5
5
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.