Image for /icons/races/afrika_corps/infantry/guastatori_ak.png}
Image for /icons/races/afrika_corps/symbols/guastatori.png}

Guastatori Squad

Very effective against infantry at short-range. • Takes 25% less damage from all sources. • Can build defenses; high repair speed (12). • Can throw smoke grenades to block line of sight.

german faction icon

Stats

guastatori_ger

infantry

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Sight Range

42

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

Upgrades

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Costs
munition

30

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GrB 39 Grenade Launcher

Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.

Costs
munition

75

Image for /icons/races/afrika_corps/upgrades/anti_emplacement_package.png}
Deals Area of Effect damage and ignores cover.

Lanciafiamme Model 40

Upgrades the squad with a flamethrower. Flamethrowers ignore cover and are very effective against infantry.

Weapon upgrade

Costs
munition

50

Abilities

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Support

Repair

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

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Support / Select target barbed wire

Wire Cutters

Destroys a section of barbed wire, enabling access to infantry.

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Can switch between weapon loadouts. Automatically Defuses mines if detected.

Minesweeper Disabled

Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.

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Defuse Mine

Defuses the selected mine.

Support / Select enemy mine

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Can block Line of Sight.

Smoke Grenade

Throw a smoke grenade at the target location that can obscure line of sight.

Smoke blocks vision for up to 20 seconds.

Costs
munition

20

Image for /icons/common/abilities/grenade_sturmpioneer_ger.png}
Offensive / Select target position

OTO Grenade

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Costs
munition

30

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Offensive / Select enemy-occupied building

Flamethrower Breach

Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.

Squad will garrison the building after Breach is completed.

Costs
munition

25

Stats

Costs
time_seconds

18

manpower

380

popcap

8

Reinforce
cost

31

time

3

Hitpoints
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105
105
105
105
105
105

630

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +20% harder to hit
  • +30% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +25 health
  • +25% weapon accuracy

Can Construct

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Defensive structure

Sandbag Wall

Provides heavy cover.

Costs

Free

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Defensive structure

Barbed Wire Fence

Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.

Costs

Free

Image for /icons/races/german/buildings/fighting_nest_ger.png}
Field support / Emplacement

Fighting Nest

Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.

Costs
manpower

50

Image for /icons/races/german/buildings/tank_trap_ger.png}
Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.

Costs

Free

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General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Costs
munition

30

Image for /icons/races/german/buildings/bunker_ger.png}
Field support / Emplacement

Concrete Bunker

Emplacement that can be garrisoned by infantry and heavy machine guns for defensive bonuses.

Costs
manpower

175

Image for /icons/races/german/team_weapons/tw_88mm_emplacement_ger.png}
Anti-tank / Emplacement

Flak 36 Anti-tank Emplacement

Emplacement extremely effective against all vehicles. Has long-range. Can shoot down aircraft.

Costs
manpower

320

fuel

45

Image for /icons/common/buildings/icons/building_reinforced_barbwire.png}
Defensive structure

Reinforced Barbed Wire

Blocks infantry and light vehicle movement. • Can be crushed by heavier vehicles. • All vehicles crushing wire temporarily move slower. • Cannot be destroyed with Wire Cutters.

Costs

Free

Image for /icons/races/german/buildings/bunker_ger.png}

Weapon Supply Bunker

Can deploy unmanned Team Weapons.

Costs
manpower

250

Image for /icons/common/buildings/icons/teller_mine_ger.png}
Anti-tank / Explosive

Teller Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.

Costs
munition

50

Image for /icons/races/german/team_weapons/tw_20mm_emplacement_ger.png}
Anti-infantry / Emplacement

Flak 38 Anti-aircraft Emplacement

Emplacement effective against infantry and light vehicles. Can shoot down aircraft.

Costs
manpower

200

fuel

25

Image for /icons/races/german/team_weapons/obice_da_210_22_wicd.png}
Heavy Artillery / Emplacement

Obice da 210/22 Artillery Emplacement

Artillery emplacement extremely effective against stationary targets. Must barrage to attack.

Costs
manpower

400

fuel

40

Loadout

6
Image for /icons/common/weapons/weapon_mp40.png}
beretta m38 guastatori ak

smg - small arms

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.61

0.3

0.15

Rounds per Minute (RPM)

235

108

26

Range of Fire

10

15

35

Penetration

1

1

1

Scatter Area

23

40

75

Min

Max

Damage

5

5

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.