Image for /icons/common/units/icons/vehicle_west_german_ig18_infantry_support_gun.png}
Anti-tank / Heavy weapon
Image for /icons/common/units/symbols/vehicle_west_german_ig18_infantry_support_gun_symbol.png}

Pak 43 Anti-tank Gun Team

Heavy weapon team armed with an 88mm anti-tank gun.

german faction icon

Stats

at_gun_88mm_pak43_ger

team_weapons

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

70

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Abilities

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

145

manpower

650

popcap

34

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
90
90
90
90

360

Image for /icons/races/common/symbols/hmg.png}
350
350
350
350
350

1750

Upkeep per minute
manpower

34

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1300

  • Veteran ability
  • +15 health
vet 2 starvet 2 starvet 2 empty star

XP: 3900

  • +15% rate of fire
  • +25% weapon accuracy
vet 3 starvet 3 starvet 3 star

XP: 7800

  • +20% damage reduction
  • +30% rate of fire
  • +100% armor-piercing round duration

Loadout

5
88mm_pak43_at_gun_ger
88mm pak43 at gun ger

at gun - ballistic weapon

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.075

0.045

0.04

Rounds per Minute (RPM)

11

11

11

Range of Fire

20

45

70

Penetration

280

180

140

Scatter Area

42

86

129

Min

Max

Damage

160

160

AoE Radius

-

0.5

2
mp40_crew_ger
mp40 crew ger

smg - small arms

Moving Accuracy Multiplier

0.85

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.42

0.25

0.1

Rounds per Minute (RPM)

231

76

32

Range of Fire

7

15

35

Penetration

1

0.9

0.85

Scatter Area

22

103

246

Min

Max

Damage

2

2

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.