Image for /icons/races/afrika_corps/vehicles/elefant_tank_destroyer_ak.png}
Image for /icons/races/afrika_corps/symbols/elefant_tank_destroyer_ak.png}

Elefant Tank Destroyer

Extremely effective against all vehicles. • Long-range • Strong frontal armor; high health. • Poor movement and rotation speed • Must face targets directly to fire.

dak faction icon

Stats

elefant_tank_destroyer_ak

vehicles

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Sight Range

35

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

3

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

1.5

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

1.5

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

60

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

24

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Vehicle Armor

heavy tank

Vehicle Type
Frontal Armor

frontal

440

Frontal Armor

side

250

Frontal Armor

rear

100

Abilities

Image for /icons/common/abilities/ability_german_blitzkrieg_assault.png}

Blitzkrieg

Increases vehicle speed, rate of fire, and makes unit harder to hit when active.

Offensive / Timed

Costs
munition

40

Image for /icons/legacy/abilities/ability_german_crew_repair_tiger.png}
Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

Image for /icons/common/abilities/ability_reveal_enemy_position.png}
Recon

Vehicle Awareness

Enables the vehicle to detect enemy vehicles in the fog of war.

Reveals enemy vehicles in the Fog of War and on the Minimap.

Image for /icons/legacy/commander/cmdr_german_breakthrough.png}
Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/afrika_corps/abilities/smoke_dischargers.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Image for /icons/races/afrika_corps/abilities/engine_burnout.png}
Support / Timed

Engine Burnout

Overtaxes the engine, gaining +25% acceleration/deceleration, +33% rotation rate, +25% max speed for 30 seconds. The engine then burns out, causing damage equal to 12% of maximum health and Engine Damage which slows the vehicle until repaired.

Burnout damage cannot destroy the vehicle.

Stats

Costs
time_seconds

60

manpower

600

fuel

160

popcap

18

Hitpoints
Image for /icons/common/squad/squad.png}
1200

1200

Upkeep per minute
manpower

32

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 2750

  • Veteran ability
  • +10% rotation rate
vet 2 starvet 2 starvet 2 empty star

XP: 8250

  • +15% rotation rate
  • +20% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 16500

  • +10 range
  • +30% weapon accuracy

Loadout

1
88mm_elefant_ak
88mm elefant ak

cannon - ballistic weapon

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.1

0.05

0.04

Rounds per Minute (RPM)

11

11

11

Range of Fire

0

30

60

Penetration

1000

1000

1000

Scatter Area

0

35

69

Min

Max

Damage

280

280

AoE Radius

-

0.5

1
mg34_hull_panzer_iii_ak
mg34 hull panzer iii ak

lmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.35

0.3

0.175

Rounds per Minute (RPM)

533

459

402

Range of Fire

10

20

35

Penetration

1

1

1

Scatter Area

46

168

246

Min

Max

Damage

3

3

AoE Radius

-

0

1
Image for /icons/common/weapons/weapon_mg42.png}
mg42 panzer iv ger

hmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.65

0.55

0.3

Rounds per Minute (RPM)

261

331

382

Range of Fire

7

20

35

Penetration

2.2

1.8

1.4

Scatter Area

22

168

246

Min

Max

Damage

5

5

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.