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Image for /icons/races/afrika_corps/symbols/kriegsmarine.png}

Kriegsmariner Squad

Effective against infantry at medium range. • Can build and repair defenses. • Can throw anti-infantry grenades. • Gains a single-use, free random grenade ability when picking up Resupply Crates. • Small squad size (4).

dak faction icon

Stats

kriegsmarine_infantry_ak

infantry

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Sight Range

35

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1.25

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Decapture Multiplier

1

Upgrades

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Weapon upgrade

MG 42 Light Machine Gun

Upgrades the squad with an anti-infantry machine gun.

Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.

Costs
munition

100

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StG 44 Package

Upgrades the squad with 3 StG 44 assault rifles and additional training for improved survivability.

Increases anti-infantry firepower at medium and short-range. +10% harder to hit.

Costs
munition

40

Abilities

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Support

Structure Repairs

Repairs the target building. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

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Offensive / Select target position

Stick Grenade

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Costs
munition

30

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Passive

Combat Builder

Unit does not take additional damage when constructing or repairing.

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Offensive / Select target position

Grenade Assault

Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.

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Offensive / Select target position

Rifle Grenade

Fires an explosive grenade that deals high damage to infantry in a small radius. Effective against infantry in cover or structures.

Has higher minimum range than other grenades.

Image for /icons/common/abilities/grenade_white_phosphorus_stormtrooper_ger.png}
Offensive / Select target position

Red Phosphorus Grenade

Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.

Smoke blocks vision for a short period of time.

Image for /icons/races/german/abilities/throw_incendiary_grenade_ger.png}
Offensive / Select target position

Incendiary Grenade

Throws an incendiary grenade at the target that deals light explosion damage and continuously burns infantry in an area.

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Passive

Grenade Resupply

When the Kriegsmariner Squad picks up a Resupply Crates of any type, the unit gains a single-use, random grenade ability. Assault Grenades: All members throw an anti-infantry grenades. \nRed Phosphorous: Blocks vision and continuously damages infantry in the area.\nRifle Grenade: Long-range anti-infantry grenade. \nIncendiary Grenade: Continuously damages infantry in the area

Stats

Costs
time_seconds

36

manpower

256

popcap

6

Reinforce
cost

32

time

4

Hitpoints
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100
100
100
100

400

Upkeep per minute
manpower

9

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

  • Veteran ability
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2700

  • +25% weapon accuracy
  • +25% harder to hit
vet 3 starvet 3 starvet 3 star

XP: 5400

  • +25 health
  • +25% weapon accuracy

Can Construct

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Defensive structure

Sandbag Wall

Provides heavy cover.

Costs

Free

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Defensive structure

Barbed Wire Fence

Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.

Costs

Free

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Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.

Costs

Free

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General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Costs
munition

30

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Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.

Costs
manpower

200

Image for /icons/races/afrika_corps/buildings/hardpoint_ak.png}
Economic structure

Hardpoint

Upgrades:\n• Resource Cache \n• Retreat Point \n• Forward Reinforcement Point

Costs
munition

50

Loadout

4
kar98k_kriegsmarine_ak
kar98k kriegsmarine ak

rifle - small arms

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.7

0.688

0.65

Rounds per Minute (RPM)

26

22

19

Range of Fire

7

25

35

Penetration

1.5

1

1

Scatter Area

13

116

148

Min

Max

Damage

16

16

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.