infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Upgrades the squad with an anti-infantry machine gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.
100
Upgrades the squad with 3 StG 44 assault rifles and additional training for improved survivability.
Increases anti-infantry firepower at medium and short-range. +10% harder to hit.
40
Repairs the target building. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
30
Unit does not take additional damage when constructing or repairing.
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
Fires an explosive grenade that deals high damage to infantry in a small radius. Effective against infantry in cover or structures.
Has higher minimum range than other grenades.
Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.
Smoke blocks vision for a short period of time.
Throws an incendiary grenade at the target that deals light explosion damage and continuously burns infantry in an area.
When the Kriegsmariner Squad picks up a Resupply Crates of any type, the unit gains a single-use, random grenade ability. Assault Grenades: All members throw an anti-infantry grenades. \nRed Phosphorous: Blocks vision and continuously damages infantry in the area.\nRifle Grenade: Long-range anti-infantry grenade. \nIncendiary Grenade: Continuously damages infantry in the area
36
256
6
32
4
400
9
XP: 900
XP: 2700
XP: 5400
Provides heavy cover.
Free
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
Free
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Free
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
30
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
200
Upgrades:\n• Resource Cache \n• Retreat Point \n• Forward Reinforcement Point
50

rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.688
Rounds per Minute (RPM)
26
22
19
Range of Fire
7
25
35
Penetration
1.5
1
1
Scatter Area
13
116
148
Min
Max
Damage
16
16
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.