infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.33
Decapture Multiplier
1.25
Upgrades the squad with two M9 Bazookas. Very effective against vehicles.
Adds anti-tank capability.
75
Upgrades the squad with two M1919A6 Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.
90
Throws a short-fuze grenade that deals high damage to infantry in a small area. Very effective against units in cover or structures.
Detonates faster than other grenades.
25
Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
45
Paratroopers are able to capture territory faster and gain combat bonuses when they are near territory or victory points.
+33% capture speed. Gains +15% damage reduction when within 10 range of a territory or victory points.
Increases the explosive radius and damage of grenades and satchel charges thrown by the unit.
+25% explosion damage and radius.
Paratroopers are able to capture territory faster and gain combat bonuses when they are near territory or victory points.
+33% capture speed. Gains +15% damage reduction when within 10 range of a territory or victory points.
Increases the explosive radius and damage of grenades and satchel charges thrown by the unit.
+25% explosion damage and radius.
This unit can reinforce in the field via paradrop when it is out of combat.
33
380
9
33
5
660
14
XP: 1000
XP: 3000
XP: 6000

rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.55
Rounds per Minute (RPM)
39
30
26
Range of Fire
7
22.5
35
Penetration
1.5
1
1
Scatter Area
17
135
185
Min
Max
Damage
10
10
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.