american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.

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Sniper

Kills infantry with one shot. • Long-range, low rate of fire. • Can camouflage in cover. • Has increased vision range. • Low survivability, single squad member.

Stats

sniper_us

infantry

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Sight Range

40

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Speed

3.6

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Max Range

50

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Target Size

1.5

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Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

Abilities

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Recon / Toggle

Unlock Stealth Reconnaissance

Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.

Does not require cover to camouflage.

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Support / Timed

Unlock Medikit

Orders the squad to heal themselves when out of combat.

Restores +6 health per second.

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Support / Timed

Medkit

Orders the squad to heal themselves when out of combat.

Restores +6 health per second.

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Recon / Toggle

Stealth Reconnaissance Disabled

Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.

Does not require cover to camouflage.

Image for /icons/common/abilities/ability_common_camouflage_on.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Image for /icons/common/abilities/ability_common_camouflage_on.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

40

manpower

340

popcap

8

Reinforce
cost

170

time

40

Hitpoints
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100

100

Upkeep per minute
manpower

14

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

  • Veteran ability choice
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2700

  • +50% camouflage duration when leaving cover
  • +25% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 5400

  • +80 health
  • +10 vision range

Loadout

1
springfield_sniper_us
springfield sniper us

sniper - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

2

2

2

Rounds per minute (RPM)

6

6

6

Range of Fire

-1

-1

50

Penetration

1

1

1

Scatter Area

0

0

325

Min.

Max.

Damage

110

110

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.