Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
Kills infantry with one shot. • Long-range, low rate of fire. • Can camouflage in cover. • Has increased vision range. • Low survivability, single squad member.
infantry
Sight Range
40
Speed
3.6
Max Range
50
Target Size
1.5
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.
Does not require cover to camouflage.
Orders the squad to heal themselves when out of combat.
Restores +6 health per second.
Orders the squad to heal themselves when out of combat.
Restores +6 health per second.
Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.
Does not require cover to camouflage.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
Unit will not engage unless given a manual attack order when active.
40
340
8
170
40
100
14
XP: 900
XP: 2700
XP: 5400
sniper - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
2
2
2
Rounds per minute (RPM)
6
6
6
Range of Fire
-1
-1
50
Penetration
1
1
1
Scatter Area
0
0
325
Min.
Max.
Damage
110
110
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.