Image for /icons/races/american/infantry/sniper_us.png}
Image for /icons/races/common/symbols/sniper.png}

Sniper

Kills infantry with one shot. • Long-range, low rate of fire. • Can camouflage in cover. • Has increased vision range. • Low survivability, single squad member.

american faction icon

Stats

sniper_us

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

40

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

50

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.5

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Abilities

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Recon / Toggle

Unlock Stealth Reconnaissance

Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.

Does not require cover to camouflage.

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Support / Timed

Unlock Medikit

Orders the squad to heal themselves when out of combat.

Restores +6 health per second.

Image for /icons/common/abilities/medkit_sniper_us.png}
Support / Timed

Medkit

Orders the squad to heal themselves when out of combat.

Restores +6 health per second.

Image for /icons/legacy/abilities/ability_common_camouflage_on.png}
Recon / Toggle

Stealth Reconnaissance Disabled

Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.

Does not require cover to camouflage.

Image for /icons/common/abilities/ability_common_camouflage_on.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Image for /icons/common/abilities/ability_common_camouflage_on.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 6 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/american/abilities/partisan_go_to_ground.png}
Passive

Go To Ground

Provides the following effects: • Partisans will be instantly transported to the Tunnel Network when given a retreat order in garrisons, even if they are in combat. \n• Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.

Stats

Costs
time_seconds

30

manpower

340

popcap

8

Reinforce
cost

170

time

30

Hitpoints
Image for /icons/common/squad/squad.png}
100

100

Upkeep per minute
manpower

14

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

  • Veteran ability choice
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2700

  • +50% camouflage duration when leaving cover
  • +25% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 5400

  • +80 health
  • +10 vision range

Loadout

1
springfield_sniper_us
springfield sniper us

sniper - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

2

2

2

Rounds per Minute (RPM)

6

6

6

Range of Fire

0

25

50

Penetration

1

1

1

Scatter Area

0

194

325

Min

Max

Damage

110

110

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.