american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.

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Image for /icons/races/american/symbols/weasel.png}

M29 Weasel Recon Vehicle

Unarmed transport that can tow heavy weapons. • Can capture territory. • Can detect nearby camouflaged units. • Self-repairs when out of combat. • Can deploy unmanned heavy machine guns and mortars. • Gains experience for capturing and decapturing territory.

Stats

m29_weasal_us

vehicles

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Sight Range

35

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Speed

8

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Acceleration

5.5

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Deceleration

7

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Max Range

35

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Target Size

10.6

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Capture Multiplier

1.25

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Decapture Multiplier

1.25

Vehicle Armor

light armoured car

Vehicle Type
Frontal Armor

frontal

5

Frontal Armor

side

5

Frontal Armor

rear

2.5

Upgrades

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Weapon upgrade

Pintle-Mounted .30cal Machine Gun

Upgrades the M29 with a fixed .30cal machine gun.

Increases anti-infantry firepower.

Costs
munition

30

Abilities

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Support / Select target position

Deploy Heavy Machine Gun

Deploys an unmanned .30 cal heavy machine gun.

Costs
munition

75

Image for /icons/races/american/team_weapons/mortar_81mm_weapon_us.png}
Support / Select target position

Deploy M1 Mortar

Deploys an unmanned 81mm mortar.

Costs
munition

75

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Passive

Unlock Signal Layer

Resource points captured by the M29 generate more resources.

Increases resources generated by Fuel and Munition points.

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Passive

Unlock Medical Station

Heals nearby infantry and team weapons when stationary and out of combat.

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Passive

Medical Station

Heals nearby infantry and team weapons when stationary and out of combat.

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Passive

Signal Layer

Resource points captured by the M29 generate more resources.

Increases resources generated by Fuel and Munition points.

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Support / Select heavy weapon

Tow Heavy Weapon

Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.

Image for /icons/common/abilities/ability_british_rapid_maneuvers.png}
Support / Select target position

Drop Heavy Weapon

Orders the unit to drop its towed heavy weapon at the target position.

Hold and drag over target position to set weapon facing upon disembarking.

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Passive

Passive Self-Repair

The crew will repair their own vehicle when out of combat.

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Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.

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Passive

Support Veterancy

Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.

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Passive

Self-repair

The unit will slowly repair damage when out of combat and stationary.

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Vehicle Capture

Unit can capture and decapture territory.

Passive

Stats

Costs
time_seconds

30

manpower

240

popcap

4

Hitpoints
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200

200

Upkeep per minute
manpower

4

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 700

  • Veteran ability choice
  • +25% acceleration and deceleration
vet 2 starvet 2 starvet 2 empty star

XP: 2100

  • +50% capture speed
  • +25% rotation rate
vet 3 starvet 3 starvet 3 star

XP: 4200

  • +80 health
  • +10 vision and detection range
  • +33% ability cost reduction

Loadout

1
Image for /icons/common/weapons/tank_mg42.png}
30cal weasal us

hmg - small arms

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.73

0.66

0.601

Rounds per minute (RPM)

336

215

184

Range of Fire

7

20

35

Penetration

1.825

1.65

1.45

Scatter Area

22

168

246

Min.

Max.

Damage

4

4

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.