vehicles
Sight Range
35
Speed
8
Acceleration
5.5
Deceleration
7
Max Range
35
Target Size
10.6
Capture Multiplier
1.25
Decapture Multiplier
1.25
light armoured car
frontal
5
side
5
rear
2.5
Upgrades the M29 with a fixed .30cal machine gun.
Increases anti-infantry firepower.
30
Deploys an unmanned .30 cal heavy machine gun.
75
Deploys an unmanned 81mm mortar.
75
Resource points captured by the M29 generate more resources.
Increases resources generated by Fuel and Munition points.
Heals nearby infantry and team weapons when stationary and out of combat.
Heals nearby infantry and team weapons when stationary and out of combat.
Resource points captured by the M29 generate more resources.
Increases resources generated by Fuel and Munition points.
Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
The crew will repair their own vehicle when out of combat. Veterancy 3: Always Active, even in combat and moving.
Crew will repair vehicle criticals when out of combat and stationary.
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Unit can capture and decapture territory.
Locks the vehicle in place and prevents the unit from receiving movement commands until disabled. Use to prevent unwanted movement commands when moving groups of units.
30
240
4
200
4
XP: 700
XP: 2100
XP: 4200
hmg - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.66
Rounds per Minute (RPM)
340
242
216
Range of Fire
7
20
35
Penetration
1.825
1.65
1.45
Scatter Area
22
168
246
Min
Max
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.