vehicles
Sight Range
35
Speed
6.9
Acceleration
2.5
Deceleration
5
Max Range
50
Target Size
16
Capture Multiplier
0
Decapture Multiplier
0
light halftrack
frontal
10
side
7
rear
5
Convert to the M16 Multiple Gun Motor Carriage. Very effective against infantry. Can shoot down aircraft.
Removes ability to Transport and Reinforce.
75
Convert the unit into an unarmed medical vehicle that heals nearby infantry.
When stationary, heals nearby infantry that are out of combat.
50
Convert to the M3 75mm. Effective against vehicles and can barrage targets at long-range.
Removes ability to Transport and Reinforce.
75
Convert to the M3 Assault Carrier. Increases the health of the unit by +60, incoming damage is reduced when at high health, and allows its occupants to attack enemies. Snipers and team weapons cannot fire from within the vehicles.
Vehicles out of combat that are stationary gain First Strike bonuses.
+25% damage, +50% penetration, and +50% accuracy on the first shot.
Fires a white phosphorous shell. Reduces the performance of the target vehicle and creates a vision block smoke cloud. Smoke cloud continuously damage infantry.
-100% vision and disables weapons. Lasts 5 seconds.
30
Vehicles out of combat that are stationary gain First Strike bonuses.
+25% damage, +50% penetration, and +50% accuracy on the first shot.
Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.
Barrages have less accuracy at long-range.
Orders the crew to repair their own vehicle when stationary and out of combat.
Disables weapons while active.
Crew will repair vehicle criticals when out of combat and stationary.
Unit will not engage unless given a manual attack order when active.
All US Halftracks, including M3 Assault Carriers, can exchange their upgrades once every 120 seconds. Conversions after the first upgrade are free and takes 8 seconds to complete.
All US Halftracks, including M3 Assault Carriers, can exchange their upgrades once every 120 seconds. Conversions after the first upgrade are free and takes 8 seconds to complete.
45
250
30
6
320
9
XP: 1200
XP: 3600
XP: 7200

cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.055
Rounds per Minute (RPM)
13
13
13
Range of Fire
10
30
50
Penetration
200
150
120
Scatter Area
33
104
167
Min
Max
Damage
120
120
AoE Radius
-
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.