Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
Effective against light vehicles and can damage tanks. Entire vehicle must face target to fire. • Long-range barrage ability is effective against team weapons and structures. • Longer attack range than other light vehicles. • Low armor and can be damaged by small-arms.
vehicles
Sight Range
35
Speed
6.9
Acceleration
2.5
Deceleration
5
Max Range
50
Target Size
16
Capture Multiplier
0
Decapture Multiplier
0
light halftrack
frontal
10
side
7
rear
5
Greatly improves weapon penetration. Vehicles hit by the unit have reduced speed and disabled weapons for a short period of time.
-50% speed and disables weapons on target when hit. Always penetrates enemy armor.
Vehicles out of combat that are stationary gain First Strike bonuses.
+25% damage, +50% penetration, and +50% accuracy on the first shot.
Greatly improves weapon penetration. Vehicles hit by the unit have reduced speed and disabled weapons for a short period of time.
-50% speed and disables weapons on target when hit. Always penetrates enemy armor.
30
Vehicles out of combat that are stationary gain First Strike bonuses.
+25% damage, +50% penetration, and +50% accuracy on the first shot.
Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.
Barrages have less accuracy at long-range.
Orders the crew to repair their own vehicle when stationary and out of combat.
Disables weapons while active.
Crew will repair vehicle criticals when out of combat and stationary.
Unit will not engage unless given a manual attack order when active.
45
280
40
6
320
9
XP: 1200
XP: 3600
XP: 7200
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.075
0.055
0.05
Rounds per minute (RPM)
11
11
11
Range of Fire
10
30
50
Penetration
200
160
140
Scatter Area
33
104
167
Min.
Max.
Damage
120
120
AoE Radius
-
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.