american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.

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Image for /icons/races/american/symbols/m3_m75_gmc.png}

M3 75 mm Gun Motor Carriage

Effective against light vehicles and can damage tanks. Entire vehicle must face target to fire. • Long-range barrage ability is effective against team weapons and structures. • Longer attack range than other light vehicles. • Low armor and can be damaged by small-arms.

Stats

halftrack_75mm_us

vehicles

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Sight Range

35

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Speed

6.9

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Acceleration

2.5

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Deceleration

5

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Max Range

50

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Target Size

16

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Capture Multiplier

0

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Decapture Multiplier

0

Vehicle Armor

light halftrack

Vehicle Type
Frontal Armor

frontal

10

Frontal Armor

side

7

Frontal Armor

rear

5

Abilities

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Offensive / Timed

Unlock Target Weak Point

Greatly improves weapon penetration. Vehicles hit by the unit have reduced speed and disabled weapons for a short period of time.

-50% speed and disables weapons on target when hit. Always penetrates enemy armor.

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Passive

Unlock First Strike

Vehicles out of combat that are stationary gain First Strike bonuses.

+25% damage, +50% penetration, and +50% accuracy on the first shot.

Image for /icons/races/british/abilities/target_weak_point.png}
Offensive / Timed

Target Weak Point

Greatly improves weapon penetration. Vehicles hit by the unit have reduced speed and disabled weapons for a short period of time.

-50% speed and disables weapons on target when hit. Always penetrates enemy armor.

Costs
munition

30

Image for /icons/common/abilities/ability_common_face_team_weapon.png}
Passive

First Strike

Vehicles out of combat that are stationary gain First Strike bonuses.

+25% damage, +50% penetration, and +50% accuracy on the first shot.

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Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.

Barrages have less accuracy at long-range.

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Passive

Self-repair

Orders the crew to repair their own vehicle when stationary and out of combat.

Disables weapons while active.

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Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

45

manpower

280

fuel

40

popcap

6

Hitpoints
Image for /icons/common/squad/squad.png}
320

320

Upkeep per minute
manpower

9

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability choice
  • +10% rate of fire
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +35% ability recharge speed
  • +20% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +80 health
  • +16.7% damage
  • +5% range

Loadout

1
75mm_halftrack_75mm_us
75mm halftrack 75mm us

cannon - ballistic weapon

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.075

0.055

0.05

Rounds per minute (RPM)

11

11

11

Range of Fire

10

30

50

Penetration

200

160

140

Scatter Area

33

104

167

Min.

Max.

Damage

120

120

AoE Radius

-

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.