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Image for /icons/races/american/symbols/m3_m75_gmc.png}

M3 75 mm Gun Motor Carriage

Effective against light vehicles and can damage tanks. Entire vehicle must face target to fire. • Long-range barrage ability is effective against team weapons and structures. • Longer attack range than other light vehicles. • Low armor and can be damaged by small-arms.

american faction icon

Stats

halftrack_75mm_us

vehicles

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Sight Range

35

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Speed

6.9

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Acceleration

2.5

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Deceleration

5

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Max Range

50

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Target Size

16

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Capture Multiplier

0

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Decapture Multiplier

0

Vehicle Armor

light halftrack

Vehicle Type
Frontal Armor

frontal

10

Frontal Armor

side

7

Frontal Armor

rear

5

Upgrades

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Conversion upgrade

M45 Quad Mount Conversion

Convert to the M16 Multiple Gun Motor Carriage. Very effective against infantry. Can shoot down aircraft.

Removes ability to Transport and Reinforce.

Costs
munition

75

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Conversion upgrade

Medical Conversion

Convert the unit into an unarmed medical vehicle that heals nearby infantry.

When stationary, heals nearby infantry that are out of combat.

Costs
munition

50

Image for /icons/races/american/upgrades/halftrack_75mm_us.png}
Conversion upgrade

75mm Anti-tank Conversion

Convert to the M3 75mm. Effective against vehicles and can barrage targets at long-range.

Removes ability to Transport and Reinforce.

Costs
munition

75

Image for /icons/races/american/upgrades/halftrack_assault_us.png}
Conversion upgrade

Assault Carrier Conversion

Convert to the M3 Assault Carrier. Increases the health of the unit by +60, incoming damage is reduced when at high health, and allows its occupants to attack enemies. Snipers and team weapons cannot fire from within the vehicles.

Costs

Abilities

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Passive

Unlock First Strike

Vehicles out of combat that are stationary gain First Strike bonuses.

+25% damage, +50% penetration, and +50% accuracy on the first shot.

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Offensive / Select target vehicle

Blinding Shot

Fires a white phosphorous shell. Reduces the performance of the target vehicle and creates a vision block smoke cloud. Smoke cloud continuously damage infantry.

-100% vision and disables weapons. Lasts 5 seconds.

Costs
munition

30

Image for /icons/common/abilities/ability_common_face_team_weapon.png}
Passive

First Strike

Vehicles out of combat that are stationary gain First Strike bonuses.

+25% damage, +50% penetration, and +50% accuracy on the first shot.

Image for /icons/races/common/abilities/artillery_barrage.png}
Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.

Barrages have less accuracy at long-range.

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Passive

Self-repair

Orders the crew to repair their own vehicle when stationary and out of combat.

Disables weapons while active.

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Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Passive

Exchangeable Parts

All US Halftracks, including M3 Assault Carriers, can exchange their upgrades once every 120 seconds. Conversions after the first upgrade are free and takes 8 seconds to complete.

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Passive

Exchangeable Parts Active

All US Halftracks, including M3 Assault Carriers, can exchange their upgrades once every 120 seconds. Conversions after the first upgrade are free and takes 8 seconds to complete.

Stats

Costs
time_seconds

45

manpower

250

fuel

30

popcap

6

Hitpoints
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320

320

Upkeep per minute
manpower

9

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability choice
  • +10% rate of fire
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +35% ability recharge speed
  • +20% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +80 health
  • +16.7% damage
  • +5% range

Loadout

1
75mm_halftrack_75mm_us
75mm halftrack 75mm us

cannon - ballistic weapon

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.075

0.055

0.05

Rounds per Minute (RPM)

13

13

13

Range of Fire

10

30

50

Penetration

200

150

120

Scatter Area

33

104

167

Min

Max

Damage

120

120

AoE Radius

-

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.