vehicles
Sight Range
35
Speed
6.9
Acceleration
2.5
Deceleration
5
Max Range
45
Target Size
16
Capture Multiplier
0
Decapture Multiplier
0
light halftrack
frontal
10
side
7
rear
5
Convert to the M16 Multiple Gun Motor Carriage. Very effective against infantry. Can shoot down aircraft.
Removes ability to Transport and Reinforce.
75
Convert the unit into an unarmed medical vehicle that heals nearby infantry.
When stationary, heals nearby infantry that are out of combat.
50
Convert to the M3 75mm. Effective against vehicles and can barrage targets at long-range.
Removes ability to Transport and Reinforce.
75
Convert to the M3 Assault Carrier. Increases the health of the unit by +60, incoming damage is reduced when at high health, and allows its occupants to attack enemies. Snipers and team weapons cannot fire from within the vehicles.
Orders the crew to repair their own vehicle when stationary and out of combat.
Disables weapons while active.
Temporarily boosts speed. When moving the vehicle is harder to hit and rotates faster.
While active, enemy vehicles hit by the M16 have temporarily reduced sight and speed.
-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.
Temporarily boosts speed. When moving the vehicle is harder to hit and rotates faster.
+35% speed. +35% rotation rate and unit is 50% harder to hit when moving.
While active, enemy vehicles hit by the M16 have temporarily reduced sight and speed.
-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.
Crew will repair vehicle criticals when out of combat and stationary.
Unit will not engage unless given a manual attack order when active.
All US Halftracks, including M3 Assault Carriers, can exchange their upgrades once every 120 seconds. Conversions after the first upgrade are free and takes 8 seconds to complete.
All US Halftracks, including M3 Assault Carriers, can exchange their upgrades once every 120 seconds. Conversions after the first upgrade are free and takes 8 seconds to complete.
45
250
30
6
320
9
XP: 1200
XP: 3600
XP: 7200
hmg - small arms
Moving Accuracy Multiplier
0.25
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.236
Rounds per Minute (RPM)
1142
1134
970
Range of Fire
10
25
45
Penetration
2.5
1.5
1.25
Scatter Area
31
62
104
Min
Max
Damage
8
8
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.