american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.

Image for /icons/races/american/vehicles/halftrack_quad_us.png}
Image for /icons/races/american/symbols/m16_quad_half-track.png}

M16 Multiple Gun Motor Carriage

Very effective against infantry. Can shoot down aircraft. • Most effective when stationary. • Low armor and can be damaged by small-arms.

Stats

halftrack_quad_us

vehicles

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Sight Range

35

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Speed

6.9

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Acceleration

2.5

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Deceleration

5

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

45

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Target Size

16

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Capture Multiplier

0

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Decapture Multiplier

0

Vehicle Armor

light halftrack

Vehicle Type
Frontal Armor

frontal

10

Frontal Armor

side

7

Frontal Armor

rear

5

Abilities

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Passive

Self-repair

Orders the crew to repair their own vehicle when stationary and out of combat.

Disables weapons while active.

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Select to unlock

Unlock Shoot and Scoot

Temporarily boosts speed. When moving the vehicle is harder to hit and rotates faster.

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Offensive / Timed

Unlock Button Vehicle

While active, enemy vehicles hit by the M16 have reduced vision, speed, and disabled weapons.

Image for /icons/common/abilities/zoom_and_boom_greyhound_us.png}
Offensive / Timed

Shoot and Scoot

Temporarily boosts speed. When moving the vehicle is harder to hit and rotates faster.

+35% speed. +35% rotation rate and unit is 50% harder to hit when moving.

Image for /icons/common/abilities/button_vehicle_hmg_30cal_us.png}
Offensive / Timed

Button Vehicle

While active, enemy vehicles hit by the M16 have temporarily reduced sight and speed.

-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.

Image for /icons/common/abilities/ability_british_engine_critical_self_repair.png}
Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

45

manpower

320

fuel

40

popcap

6

Hitpoints
Image for /icons/common/squad/squad.png}
320

320

Upkeep per minute
manpower

9

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability choice
  • +25% acceleration and deceleration
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +25% weapon accuracy
  • +25% rotation rate
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +80 health
  • +33% damage

Loadout

1
Image for /icons/common/weapons/tank_quad.png}
50cal quadmount halftrack us

hmg - small arms

Moving Accuracy Multiplier

0.25

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.27

0.236

0.09

Rounds per minute (RPM)

1112

1093

930

Range of Fire

10

25

45

Penetration

2.5

1.5

1.25

Scatter Area

31

62

104

Min.

Max.

Damage

8

8

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.