Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
Very effective against infantry. Can shoot down aircraft. • Most effective when stationary. • Low armor and can be damaged by small-arms.
vehicles
Sight Range
35
Speed
6.9
Acceleration
2.5
Deceleration
5
Max Range
45
Target Size
16
Capture Multiplier
0
Decapture Multiplier
0
light halftrack
frontal
10
side
7
rear
5
Orders the crew to repair their own vehicle when stationary and out of combat.
Disables weapons while active.
Temporarily boosts speed. When moving the vehicle is harder to hit and rotates faster.
While active, enemy vehicles hit by the M16 have reduced vision, speed, and disabled weapons.
Temporarily boosts speed. When moving the vehicle is harder to hit and rotates faster.
+35% speed. +35% rotation rate and unit is 50% harder to hit when moving.
While active, enemy vehicles hit by the M16 have temporarily reduced sight and speed.
-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.
Crew will repair vehicle criticals when out of combat and stationary.
Unit will not engage unless given a manual attack order when active.
45
320
40
6
320
9
XP: 1200
XP: 3600
XP: 7200
hmg - small arms
Moving Accuracy Multiplier
0.25
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.27
0.236
0.09
Rounds per minute (RPM)
1112
1093
930
Range of Fire
10
25
45
Penetration
2.5
1.5
1.25
Scatter Area
31
62
104
Min.
Max.
Damage
8
8
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.