american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.

Image for /icons/races/american/team_weapons/mortar_81mm_us.png}
Image for /icons/races/common/symbols/mortar.png}

M1 Mortar Team

Effective against stationary infantry, team weapons, and structures. • Must be set-up to attack. • Long-range attack and barrage. • Can fire smoke rounds to block vision.

Stats

mortar_81mm_us

team_weapons

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Sight Range

35

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Speed

3.6

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Max Range

90

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Target Size

1.33

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Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

Abilities

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Offensive / Select target position

Unlock Airburst Barrage

Fires rounds at the target location. Wide blast radius. Very effective against infantry.

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Offensive / Select target position

Unlock Delayed Fuse HE Barrage

Fires rounds that detonate shortly after landing. Moderate blast radius. Very effective against stationary targets.

Image for /icons/races/common/abilities/artillery_barrage.png}
Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Small blast radius. Effective against stationary infantry and buildings.

Barrages have less accuracy at long-range.

Image for /icons/races/common/abilities/artillery_barrage_smoke.png}
Support / Select target position

Smoke Barrage

Fires smoke rounds at the target. Blocks vision in an area upon detonating.

Smoke blocks vision for a short period of time.

Image for /icons/legacy/upgrades/icon_upgrade_british_airburst_shells.png}
Offensive / Select target position

Airburst Barrage

Fires an indirect barrage of airburst shells at the target that deal damage in a wide area.

Barrages have less accuracy at long-range.

Costs
munition

20

Image for /icons/common/abilities/delayed_fuze_81mm_mortar_us.png}
Offensive / Select target position

Delayed Fuse HE Barrage

Fires rounds that detonate shortly after landing. Moderate blast radius. Very effective against stationary targets.

Barrages have less accuracy at long-range. Deals increased damage to emplacements.

Costs
munition

20

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

25

manpower

260

popcap

7

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
180
hitpoints
hitpoints
hitpoints
hitpoints

180hitpointshitpointshitpointshitpoints

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

  • Veteran ability choice
  • +15 health
vet 2 starvet 2 starvet 2 empty star

XP: 3000

  • +25% weapon scatter accuracy
  • +35% ability recharge speed
vet 3 starvet 3 starvet 3 star

XP: 6000

  • +20% damage reduction
  • +50% rate of fire

Loadout

1
81mm_mortar_us
81mm mortar us

mortar - explosive weapon

Moving Accuracy Multiplier

1

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0

0

0

Rounds per minute (RPM)

11

11

11

Range of Fire

20

40

90

Penetration

20

20

20

Scatter Area

4

16

79

Min.

Max.

Damage

100

100

AoE Radius

-

4.5

2
carbine_crew_us
carbine crew us

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.4

0.25

0.2

Rounds per minute (RPM)

58

25

17

Range of Fire

7

15

35

Penetration

1.5

1

1

Scatter Area

17

77

185

Min.

Max.

Damage

10

10

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.